About: Thing types   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These tables include the following columns. * Decimal - Type number, in decimal * Hex - Type number, in hexadecimal * Version - First Doom version that thing appears in: * S - Shareware * R - Registered * 2 - Doom II * Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge) * Sprite - First four letters of the name of all sprite graphics * Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics * Class: * A - Artifact item. Counts toward ITEMS percentage at the end of a level *

AttributesValues
rdfs:label
  • Thing types
rdfs:comment
  • These tables include the following columns. * Decimal - Type number, in decimal * Hex - Type number, in hexadecimal * Version - First Doom version that thing appears in: * S - Shareware * R - Registered * 2 - Doom II * Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge) * Sprite - First four letters of the name of all sprite graphics * Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics * Class: * A - Artifact item. Counts toward ITEMS percentage at the end of a level *
dcterms:subject
abstract
  • These tables include the following columns. * Decimal - Type number, in decimal * Hex - Type number, in hexadecimal * Version - First Doom version that thing appears in: * S - Shareware * R - Registered * 2 - Doom II * Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge) * Sprite - First four letters of the name of all sprite graphics * Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics * Class: * A - Artifact item. Counts toward ITEMS percentage at the end of a level * P - Pickup. Player can pick the thing up by walking over it * W - Weapon * M - Monster. Counts towards kill percentage, hidden when using -nomonsters, respawns in Nightmare! * O - Obstacle. Players and monsters must walk around * ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting Lost Souls, fall to the floor when killed) * Description
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