rdfs:comment
| - These tables include the following columns.
* Decimal - Type number, in decimal
* Hex - Type number, in hexadecimal
* Version - First Doom version that thing appears in:
* S - Shareware
* R - Registered
* 2 - Doom II
* Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
* Sprite - First four letters of the name of all sprite graphics
* Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
* Class:
* A - Artifact item. Counts toward ITEMS percentage at the end of a level
*
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abstract
| - These tables include the following columns.
* Decimal - Type number, in decimal
* Hex - Type number, in hexadecimal
* Version - First Doom version that thing appears in:
* S - Shareware
* R - Registered
* 2 - Doom II
* Radius - Radius, in map units (note that the map "footprint" of a Thing is square, not round, so this is the distance from the center to the midpoint of an edge)
* Sprite - First four letters of the name of all sprite graphics
* Sequence - For animated sprites, default pattern through which the animation progresses. "+" indicates that certain gameplay developments (such as a monster being shot) may interrupt this pattern with additional graphics
* Class:
* A - Artifact item. Counts toward ITEMS percentage at the end of a level
* P - Pickup. Player can pick the thing up by walking over it
* W - Weapon
* M - Monster. Counts towards kill percentage, hidden when using -nomonsters, respawns in Nightmare!
* O - Obstacle. Players and monsters must walk around
* ^ - Hangs from ceiling, or floats if a monster (aside from Commander Keen, who does not move; dead monsters, excepting Lost Souls, fall to the floor when killed)
* Description
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