About: Fort (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Fort is a defensive tile improvement in Civilization VI. It requires Siege Tactics and can be built by a Military Engineer. The Roman Fort is identical in function to a normal Fort, but is available much earlier in the game (since it can be built by a Roman Legion). * Effects: * Occupying unit receives +4 File:Civ6StrengthIcon.png Defense Strength and automatically gains 2 turns of fortification. The Fort can be constructed on any of the following terrain and its (Hills) variant: * Desert * Grassland * Plains * Snow * Tundra

AttributesValues
rdfs:label
  • Fort (Civ6)
rdfs:comment
  • The Fort is a defensive tile improvement in Civilization VI. It requires Siege Tactics and can be built by a Military Engineer. The Roman Fort is identical in function to a normal Fort, but is available much earlier in the game (since it can be built by a Roman Legion). * Effects: * Occupying unit receives +4 File:Civ6StrengthIcon.png Defense Strength and automatically gains 2 turns of fortification. The Fort can be constructed on any of the following terrain and its (Hills) variant: * Desert * Grassland * Plains * Snow * Tundra
Unit
  • Military Engineer
req
  • Siege Tactics
dbkwik:civilizatio...iPageUsesTemplate
Game
  • Civilization VI
Name
  • Fort
Effect
  • Occupying unit receives +4 Defense Strength, and automatically gains 2 turns of fortification.
abstract
  • The Fort is a defensive tile improvement in Civilization VI. It requires Siege Tactics and can be built by a Military Engineer. The Roman Fort is identical in function to a normal Fort, but is available much earlier in the game (since it can be built by a Roman Legion). * Effects: * Occupying unit receives +4 File:Civ6StrengthIcon.png Defense Strength and automatically gains 2 turns of fortification. The Fort can be constructed on any of the following terrain and its (Hills) variant: * Desert * Grassland * Plains * Snow * Tundra Certain terrain features, such as Woods or Rainforest, will have to be removed before the Fort can be built. Also note that a Fort may not be constructed on top of Resources.
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