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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Aiming is a skill in the Dragon Slayer skill tree of the Archer class.

AttributesValues
rdfs:label
  • Aiming
rdfs:comment
  • Aiming is a skill in the Dragon Slayer skill tree of the Archer class.
  • Aiming is an ability that Hayden has from the very beginning of the game. It allows Hayden to aim his firearm to increase his accuracy and also causes a circular aiming reticle to appear onscreen, but also lowers his move speed. Standing in one spot and not moving the reticle increases the accuracy of Hayden's firearms over time, but moving around or moving the reticle around will cause accuracy to decrease.
  • One of the more crucial elements of combat in The Chronicles of Spellborn®, is Aiming Skills. When you are Prepared you will have to aim a Skill at a target to perform it correctly. If it is properly aimed at a target and within range, the Skill will hit, otherwise it will miss. Clicking on a target to select it will not automatically make a Skill hit a target. Not only do you need to align the Reticule to execute a Skill successfully, you will also need to be in range. The range of a Skill differs per Skill. They can be any of the following:
  • Aiming the aiming in Driv3r. Whenever you pull out a gun, you will be in aiming mode. The reason why this page is made is to show you the target types. When you aim at a Pedestrian or Police officer the target turns blue. Whenever you aim at a Weapon Pedestrian (a pedestrian with a gun) or Timmy Vermicelli your target turns red. Some mission people have red targets. The red targets are probably the bad guys and the blue targets the good guys. Weapon Pedestrians are only in cars. When your target is red and it's not in a car its a Timmy. If it's in a car its a Weapon Pedestrian. Red targets are rarer than Blue targets since they're mor
dcterms:subject
dbkwik:asdastory/p...iPageUsesTemplate
Tree
  • Dragon Slayer
Name
  • Aiming
MP
  • 15(xsd:integer)
Type
  • Support Skill
DESC
  • Increase the critical hit chances by +x%, by targeting the exact tender spot.
Class
  • Archer
Target
  • Self
V
  • 1.0
  • 2.0
  • 3.0
  • 4.0
  • 5.0
  • Critical Bonus
reqjob
  • First Job
attr
  • none
reqpts
  • 15(xsd:integer)
reqwpn
cooltime
  • 5(xsd:integer)
abstract
  • Aiming is a skill in the Dragon Slayer skill tree of the Archer class.
  • Aiming is an ability that Hayden has from the very beginning of the game. It allows Hayden to aim his firearm to increase his accuracy and also causes a circular aiming reticle to appear onscreen, but also lowers his move speed. Standing in one spot and not moving the reticle increases the accuracy of Hayden's firearms over time, but moving around or moving the reticle around will cause accuracy to decrease. The reticle will turn red when placed upon an enemy, and will change into three nail shapes pointing at each other when the Glaive is used or when the reticle is placed upon an obtainable item after acquiring the ability Steal.
  • Aiming the aiming in Driv3r. Whenever you pull out a gun, you will be in aiming mode. The reason why this page is made is to show you the target types. When you aim at a Pedestrian or Police officer the target turns blue. Whenever you aim at a Weapon Pedestrian (a pedestrian with a gun) or Timmy Vermicelli your target turns red. Some mission people have red targets. The red targets are probably the bad guys and the blue targets the good guys. Weapon Pedestrians are only in cars. When your target is red and it's not in a car its a Timmy. If it's in a car its a Weapon Pedestrian. Red targets are rarer than Blue targets since they're mor e good guys than bad guys.
  • One of the more crucial elements of combat in The Chronicles of Spellborn®, is Aiming Skills. When you are Prepared you will have to aim a Skill at a target to perform it correctly. If it is properly aimed at a target and within range, the Skill will hit, otherwise it will miss. Clicking on a target to select it will not automatically make a Skill hit a target. To aim, enter Prepared State and hold down the Right Mouse Button while you move the Mouse accordingly. The Cursor will then change into the Reticule used for combat. Remember that you can also press R to enter Fixed View Mode while Prepared to negate the requirement to hold the Right Mouse Button down. Align the Reticule with the target and perform your Skill by clicking the Left Mouse Button. Not only do you need to align the Reticule to execute a Skill successfully, you will also need to be in range. The range of a Skill differs per Skill. They can be any of the following: * Short Range Skills - These Skills only hit targets close by. Aim the Reticule at a nearby target. * Long Range Skills - These Skills only hit targets far away. Aim the Reticule at a far away target. * Target Skills - These Skills hit all targets between the Player Character and the outer range limit. Aim the Reticule at a far away target to hit all targets in between. * Target Position Skills - These Skills hit all targets within a target area. Aim the Reticule at the spot you want the Area of Effect to be centred. As a visual identifier, the Reticule will change depending upon your range, selected skill type and the validity of the target.
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