From the Play Store Page: Shattered Pixel Dungeon is a game based upon Pixel Dungeon's Open Source. Its aim is to make Pixel Dungeon the best game it can be, with reworks to existing content, and tons of new stuff as well! Both Pixel Dungeon and Shattered Pixel Dungeon belong to the Roguelike genré. The dungeon and items are randomly generated, so no two play sessions are the same. Roguelike games are difficult and feature permanent death (no loading a save to try again!). While you may try and fail many times, this makes winning all the more satisfying.
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| - From the Play Store Page: Shattered Pixel Dungeon is a game based upon Pixel Dungeon's Open Source. Its aim is to make Pixel Dungeon the best game it can be, with reworks to existing content, and tons of new stuff as well! Both Pixel Dungeon and Shattered Pixel Dungeon belong to the Roguelike genré. The dungeon and items are randomly generated, so no two play sessions are the same. Roguelike games are difficult and feature permanent death (no loading a save to try again!). While you may try and fail many times, this makes winning all the more satisfying.
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| - • Google Drive
- • Google Play
- • Amazon AppStore
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| - • Reddit
- • Tumblr
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abstract
| - From the Play Store Page: Shattered Pixel Dungeon is a game based upon Pixel Dungeon's Open Source. Its aim is to make Pixel Dungeon the best game it can be, with reworks to existing content, and tons of new stuff as well! Both Pixel Dungeon and Shattered Pixel Dungeon belong to the Roguelike genré. The dungeon and items are randomly generated, so no two play sessions are the same. Roguelike games are difficult and feature permanent death (no loading a save to try again!). While you may try and fail many times, this makes winning all the more satisfying. It is of the utmost importance that Shattered Pixel Dungeon still feels and plays like Pixel Dungeon, if you encounter any bugs, or issues, please contact me, and I will try to sort them out. If something seems out of place, or overpowered/underpowered, let me know and I'll look into it. Here are the current differences from Pixel Dungeon:
* Rings completely overhauled, 6 totally new rings!
* New item class: ARTIFACTS! Unique utility items that do not need Scrolls of Upgrade!
* New food item/plant added; you'll have to find it!
* Many potions/seeds/scrolls tweaked to be more useful; a few nerfed as well.
* Rogue's starting ring has been replaced with an artifact.
* Dew vial no longer auto-revives, but can now bless an Ankh.
* Small enemy tweaks, including nerfing health potion farming from fly swarms.
* Various small balance tweaks and bugfixes.
* Potions and scrolls have two-letter tags on their icon in backpack to help identify at sight.
* Buff/Debuff icons for both the Hero/ine and mobs can be tapped/clicked for additional information and remaining duration.
* Nearly two dozen new traps to harass the intrepid Hero/ine.
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