rdfs:comment
| - Hit Dice: 1d8+5 (9 hp) Initiative: +0 Speed: 20 ft. in chainmail (4 squares); base speed 20 ft. Armor Class: 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17 Base Attack/Grapple: +1/+2 Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20) Full Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Duergar traits, spell-like abilities Special Qualities: Darkvision 60 ft., duergar traits Saves: Fort +4*, Ref +0*, Will -1* Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4 Feats: Toughness
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abstract
| - Hit Dice: 1d8+5 (9 hp) Initiative: +0 Speed: 20 ft. in chainmail (4 squares); base speed 20 ft. Armor Class: 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17 Base Attack/Grapple: +1/+2 Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20) Full Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Duergar traits, spell-like abilities Special Qualities: Darkvision 60 ft., duergar traits Saves: Fort +4*, Ref +0*, Will -1* Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4 Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently -4, Spot +2 Feats: Toughness Environment: Underground Organization: Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains) Challenge Rating: Treasure: Standard coins, double goods, standard items Alignment: Often lawful evil Advancement: By character class Level Adjustment:
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