About: Abadon (Final Fantasy VIII)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Abadon is a boss in Final Fantasy VIII fought in the Great Salt Lake outside of Esthar City. The boss is undead so it can be treated like any other undead enemy and be damaged by restorative actions. Abadon is fought while Edea is in the party, and it is the only chance the player has to see Edea's power against a formidable enemy. The Abadon has no real significance to the story as it just jumps up from a canyon to fight the party, although it can be considered Esthar City's guardian.

AttributesValues
rdfs:label
  • Abadon (Final Fantasy VIII)
  • Abadon (Final Fantasy VIII)
  • Abadon (Final Fantasy VIII)
rdfs:comment
  • Abadon era una misteriosa creatura simile a un insetto, composto però da scheletri fossilizzati di animali preistorici. Dotato di enormi artigli e una lunga lingua prensile, era in grado di cambiare la propria forma riarrangiando le sue ossa, e di attaccare con pericolose magie di status. Portato alla vita in circostanze misteriose nel grande lago salato, apparve davanti a Squall e ai SeeD mentre si dirigevano a Esthar con la strega Edea, ma fu sconfitto e crollò a pezzi dopo una dura battaglia.
  • Abadon is a boss in Final Fantasy VIII fought in the Great Salt Lake outside of Esthar City. The boss is undead so it can be treated like any other undead enemy and be damaged by restorative actions. Abadon is fought while Edea is in the party, and it is the only chance the player has to see Edea's power against a formidable enemy. The Abadon has no real significance to the story as it just jumps up from a canyon to fight the party, although it can be considered Esthar City's guardian.
  • Parametry: 510-17010HP Nieumarły potwór, który atakuje Squalla i jego towarzyszy w drodze do Esthar na terenie Wielkiego Słonego Jeziora. Jest szczególnie wrażliwy na magię leczącą.
Level
  • 6(xsd:integer)
2 Eject
  • 155(xsd:integer)
dcterms:subject
2 zombie
  • 155(xsd:integer)
1 zombie
  • 155(xsd:integer)
bestiary
  • 83(xsd:integer)
undead
  • true
2 sleep
  • 155(xsd:integer)
2 petrify
  • 155(xsd:integer)
1 sleep
  • 155(xsd:integer)
Other Information
  • Undead enemy.
1 confuse
  • 155(xsd:integer)
1 Fire
  • 200(xsd:integer)
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Element
  • None
Enemy
  • Boss
Name
  • Abadon
Romaji
  • Abadon
refineM
  • 1(xsd:integer)
High Draw
Low Draw
Mid Draw
1 drop rate
  • 99(xsd:integer)
2 High Attacks
  • Blind, Confuse, Dispel, Esuna, Silence, Lick
2 SPRf
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 20(xsd:integer)
2 High Mug
  • Nothing
2 EVAf
  • 0(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
2 STRf
  • 5(xsd:integer)
  • 12(xsd:integer)
  • 30(xsd:integer)
  • 130(xsd:integer)
2 LvH
  • 20(xsd:integer)
  • 34(xsd:integer)
2 VITf
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 20(xsd:integer)
2 MAGf
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 8(xsd:integer)
  • 250(xsd:integer)
2 High Drop
  • Nothing
2 SPDf
  • 0(xsd:integer)
  • 1(xsd:integer)
2 High Mug
  • Nothing
2 Low Mug
  • Nothing
2 Low Attacks
  • Blind, Confuse, Dispel, Esuna, Silence, Lick
2 Low Drop
  • Nothing
2 High Drop
  • Nothing
2 Low Drop
  • Nothing
2 Low Mug
  • Nothing
2 confuse
  • 155(xsd:integer)
1 doom
  • 155(xsd:integer)
2 silence
  • 155(xsd:integer)
1 death
  • 155(xsd:integer)
2 doom
  • 155(xsd:integer)
1 silence
  • 155(xsd:integer)
2 death
  • 155(xsd:integer)
2 stop
  • 155(xsd:integer)
1 petrify
  • 155(xsd:integer)
2 berserk
  • 155(xsd:integer)
1 Holy
  • 200(xsd:integer)
1 berserk
  • 155(xsd:integer)
1 stop
  • 155(xsd:integer)
1 Gravity
  • 155(xsd:integer)
2 Drop rate
  • 0(xsd:integer)
1 ap
  • 40(xsd:integer)
dbkwik:it.finalfan...iPageUsesTemplate
Drop
  • N/A
Card
  • Abyss Worm, Blood Soul
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