This move has a unique property to physically react when it goes into a wall (unlike most other attacks in Brawl that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:mario/prope...iPageUsesTemplate | |
dbkwik:supersmashb...iPageUsesTemplate | |
Games |
|
User | |
abstract |
|