This move has a unique property to physically react when it goes into a wall (unlike most other attacks in Brawl that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall.
| Attributes | Values |
|---|---|
| rdf:type | |
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| dbkwik:mario/prope...iPageUsesTemplate | |
| dbkwik:supersmashb...iPageUsesTemplate | |
| Games |
|
| User | |
| abstract |
|