rdfs:comment
| - Through the script used, this is really more a 'skill tree', in that the upgrades learned are really seperate skills, and not simply one skill getting more powerful through variables. However, it differs from the 'skill tree' option described in that the player does not actually access a skill tree and has no options on what to learn (other than deciding to meet or not to meet certain prerequisites), but rather progresses along predefined paths, unlocking and learning new skills.
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abstract
| - Through the script used, this is really more a 'skill tree', in that the upgrades learned are really seperate skills, and not simply one skill getting more powerful through variables. However, it differs from the 'skill tree' option described in that the player does not actually access a skill tree and has no options on what to learn (other than deciding to meet or not to meet certain prerequisites), but rather progresses along predefined paths, unlocking and learning new skills.
* Fire: Fire (1) ~ Fire (9), Flame (1) ~ Flame (9)
* Water: Water (1) ~ Water (9), Wave (1) ~ Wave (9)
* Earth: Stone (1) ~ Stone (9), Quake (1) ~ Quake (9)
* Air: Wind (1) ~ Wind (9), Tornado (1) ~ Tornado (9)
* Ice: Ice (1) ~ Ice (9), Blizzard (1) ~ Blizzard (9)
* Lightning:
* Darkness:
* Light:
* Baseless:
* Cyber: Cyber Ice ~ Cyber Blizzard, Cyber Fire ~ Cyber Flame
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