The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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| rdfs:label
| - Choking Death (3.5e Spell)
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| rdfs:comment
| - The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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| Comp
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| Summary
| - With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.
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| LVL
| - Sorcerer/Wizard 7, Druid 8
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| Subj
| - One creature that isn't immune to critical hits
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| abstract
| - The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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