About: Replenishment   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Replenishment is a mage spell from the Keeper specialization in Dragon Age: Origins - Awakening.

AttributesValues
rdf:type
rdfs:label
  • Replenishment
rdfs:comment
  • Replenishment is a mage spell from the Keeper specialization in Dragon Age: Origins - Awakening.
  • The power to recover from when low on energy. Sub-power of Fatigue Manipulation.
  • Replenishment is a level 3 runeword you can have smithed from the Runewright.
  • Used by , grants her a buff which recovers the caster's HP at a small rate.
  • Replenishment is a buff implemented in patch 3.0.2, triggered by some abilities and talents. It gives 10 party or raid members (with the lowest mana left) 1% of their maximum mana every 5 second for 15 seconds, or 3% over the full duration. Each time it is triggered, the 10 most needy members are recalculated, and those people either receive the buff, or have it refreshed on them. / Patch 4.0.1 (patch date::12-Oct-2010): All talent trees and combat mechanics have been radically revamped, even leading to a class losing this ability.
sameAs
Level
  • 55(xsd:integer)
dcterms:subject
Row 1 info
  • recover from fatigue
bluenote
  • We are making a hotfix so that Replenishment in Arenas will only affect the character and not the whole team. It will continue to function as it does currently outside of Arenas.
  • We feel Replenishment is balanced for larger groups, but just makes too much of a difference on smaller Arena teams. Making the rules work differently in PvP and PvE isn't a solution we like to use often, but in this case we think it fixes the issue cleanly, while still making the talents in question useful to the character who takes them. Alternatives, such as nerfing the amount returned by Replenishment in Arena or making it not function at all, seem like more punitive choices from which we want to stay away.
casttime
  • 0.0
Row 1 title
  • Power/Ability To:
etype
  • Buff
Cooldown
  • 0.0
Requires
  • Level 25
effect type
  • Passive
dbkwik:aion/proper...iPageUsesTemplate
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dbkwik:witcher/pro...iPageUsesTemplate
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Box Title
  • Replenishment
Date
  • 2009-04-24(xsd:date)
float
  • right
Tier
  • Level 3
Name
Type
Value
  • ???
Caption
  • Rock Lee can use this power via Gate of Life.
DESC
  • Continuously heals the HP of Pazuzu, the Current of Life.
dbkwik:powerlistin...iPageUsesTemplate
Weight
  • 0(xsd:integer)
imagewidth
  • 360(xsd:integer)
Link
Duration
  • 15.0
Icon
  • Spell_Magic_ManaGain.png
  • Replenishment.png
Class
  • NPC
BGCOLOR
  • black
Description
  • Replenishes 1% of maximum mana per 5 sec.
  • No living thing can escape the cycle of life; all who fall return to the earth. The mage now regains some health whenever a keeper spell inflicts damage. When an enemy dies within the field of One With Nature, the body is consumed, giving the mage a large bonus to health regeneration for a short time.
Target
  • Self
abstract
  • Replenishment is a mage spell from the Keeper specialization in Dragon Age: Origins - Awakening.
  • Replenishment is a buff implemented in patch 3.0.2, triggered by some abilities and talents. It gives 10 party or raid members (with the lowest mana left) 1% of their maximum mana every 5 second for 15 seconds, or 3% over the full duration. Each time it is triggered, the 10 most needy members are recalculated, and those people either receive the buff, or have it refreshed on them. / Patch 4.0.1 (patch date::12-Oct-2010): All talent trees and combat mechanics have been radically revamped, even leading to a class losing this ability. Passive talents * Enduring Winter (Mage, Tier 4 Frost): Gives Frostbolt a 33/66/100% chance to grant Replenishment. Passively, also reduces player's mana cost of all spells by 3/6/10%. * Soul Leech (Warlock, Tier 4 Destruction): When Shadowburn, Soul Fire, and Chaos Bolt deal damage, effect is granted and restores 2/4% of the caster's health and mana. * Communion (Paladin, Tier 3 Retribution): Grants the effect on Judgement. Passively, also increases the raid and party's damage by 3% and the player's own damage by an additional 2%. * Hunting Party (Hunter, Tier 10 Survival): 33/66/100% chance of Arcane Shot, Explosive Shot and Steady Shot critical strikes to trigger the effect. (changed in Patch 4.0.1, talent no longer grants the effect and all hunters now use focus instead of mana as a resource) Talented abilities * Vampiric Touch (Priest, Tier 5 Shadow): Causes Shadow damage over time and enables the Replenishment effect to be triggered by Mind Blast.
  • The power to recover from when low on energy. Sub-power of Fatigue Manipulation.
  • Replenishment is a level 3 runeword you can have smithed from the Runewright.
  • Used by , grants her a buff which recovers the caster's HP at a small rate.
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