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| - Summary::You command, and others obey. As is the convention for Suits, the casting time is listed in parentheses. Ace (low) (1 Round): As charm animal, but you can't convince a target with more HD than half your caster level to attack anybody. Two (Full-round): As command. Three (1 Round): As charm person, but you can't convince a target with more HD than half your caster level to attack anybody. Four (Standard): As mass cure light wounds. Five (Standard): As summon nature's ally, but it summons 1d4+1 humanoids with only NPC class levels and humanoid hit dice, with a CR no greater than 1 each.
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| abstract
| - Summary::You command, and others obey. As is the convention for Suits, the casting time is listed in parentheses. Ace (low) (1 Round): As charm animal, but you can't convince a target with more HD than half your caster level to attack anybody. Two (Full-round): As command. Three (1 Round): As charm person, but you can't convince a target with more HD than half your caster level to attack anybody. Four (Standard): As mass cure light wounds. Five (Standard): As summon nature's ally, but it summons 1d4+1 humanoids with only NPC class levels and humanoid hit dice, with a CR no greater than 1 each. Six (Standard): As heroism. Seven (Standard): All allies within a 30 foot per caster level emanation get a +2 morale bonus to all forms of AC and a +2 morale bonus to attack rolls. This effect lasts for 1 round per caster level. Eight (1 Minute): As lesser geas. Nine (1 Round): As dominate animal, but only against creatures with no more than half as many Hit Dice as your caster level. Ten (Standard): As dominate person, but only against creatures with no more than half as many Hit Dice as your caster level. Jack (1 Minute): As mass suggestion, but no material component. Queen (1 Minute): As geas. King (Standard): As summon nature's ally, but it summons 4d8 humanoids with only NPC class levels and humanoid hit dice, with a CR no greater than 1 each. Ace (high) (Standard): As mass cure critical wounds, but any number of creatures, Medium range, and they can be up to 100' apart. Back to Main Page → 3.5e Homebrew → Class Ability Components → Suits
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