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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Marmot is an animal in FarmVille.

AttributesValues
rdf:type
rdfs:label
  • Marmot
rdfs:comment
  • Marmot is an animal in FarmVille.
  • A marmot is generally a large ground squirrel. The brown marmot is the most well known. (LotC 154)
  • Marmot fled into the woodlands surrounding Mount Narisawa with the three Guyver units, but Cronos sent their agents after him and cornered him. With no way out, Marmot brandished a grenade and set it off, killing himself and scattering the G-units.
  • Marmots roam the wilds of the northern, central and western parts of the South African Peninsula in small packs. They mainly inhabit deep forests and sparsely wooded mountains, but will hunt the open desert plains and farm pastures when food becomes scarce. They prey on the domesticated animals of farmers, or even the farmers themselves if that is easier. Marmots are also known to infect both cattle and humans with the incurable disease lysdexia.
sameAs
Level
  • 9(xsd:integer)
  • 16(xsd:integer)
  • 31(xsd:integer)
Attack
  • 124(xsd:integer)
dcterms:subject
cost curr type
  • cash
sizeY
  • 1(xsd:integer)
harvest curr type
  • coin
harvest curr amt
  • 90(xsd:integer)
harvestDesc
  • Harvest Marmot
Giftable
  • Non-Giftable
sell curr type
  • coin
sell curr amt
  • 300(xsd:integer)
grow time
  • 48(xsd:integer)
sizeX
  • 1(xsd:integer)
first available
  • 20120715(xsd:integer)
cost curr amt
  • 12(xsd:integer)
level req amt
  • 1(xsd:integer)
level req type
  • Player
dbkwik:farmville/p...iPageUsesTemplate
dbkwik:mafiawars/p...iPageUsesTemplate
dbkwik:uncyclopedi...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Defense
  • 196(xsd:integer)
Date
  • 2012-08-29(xsd:date)
Name
  • Marmot
  • The Lesser Known Marmot
Type
  • Animals
Caption
  • Always in fashion.
  • Weapon of choice for criminal Nihilists.
Image
  • Urbanmarmot.jpg
Quality
  • Superior
Source
Size
  • 200(xsd:integer)
abstract
  • Marmot is an animal in FarmVille.
  • Marmots roam the wilds of the northern, central and western parts of the South African Peninsula in small packs. They mainly inhabit deep forests and sparsely wooded mountains, but will hunt the open desert plains and farm pastures when food becomes scarce. They prey on the domesticated animals of farmers, or even the farmers themselves if that is easier. Marmots are also known to infect both cattle and humans with the incurable disease lysdexia. In attacks taking place on relatively open ground, marmots have been known to chase their prey, and could easily outrun an emu. Several physical adaptations allow the cheetah to run faster than any other land animal but the marmot is a close second. The marmot's eyes are particularly sensitive both in the darkness and in low levels of light and more so to movement on the horizontal plane and to prey moving in terestrial grazing and to objects nearby in broad daylight. When stalking its prey, a marmot will adopt a fluid-like grace, moving closer and closer to its victim, often under the cover of natural vegitation. It is quite common for the marmot to pause frequentlly and stand motionless, its body low to the ground, its ears pointing up, listening intently; it's eyes fixed, watching for signs of awareness of it's approach. Once the marmot senses that the moment is right, it transfers its balance onto its powerful rear legs and lunges forward in a terrifying final pounce, leaving little chance of escape from its vice-like grip and razor-shap teeth. The following is one man's chilling account of a run-in with a particularly eerie marmot: Despite the imminent danger, they were not afraid. The man later explained to his worried parents that he and his colleagues knew that marmots did not like fire, and, because they carried a torch, they knew they were safe.
  • A marmot is generally a large ground squirrel. The brown marmot is the most well known. (LotC 154)
  • Marmot fled into the woodlands surrounding Mount Narisawa with the three Guyver units, but Cronos sent their agents after him and cornered him. With no way out, Marmot brandished a grenade and set it off, killing himself and scattering the G-units.
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