About: Toxic (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You summon a powerful toxic waste which constantly deals damage to your opponent even after it's initial assault. The target must make a save vs poison or take 1d6 points of damage per caster level (max 20d6) and take 2 constitution damage. On a successful save they only take half the hp damage and no constitution damage. If they fail their saves, on subsequent rounds they must make another saving throw, or take 5d6 damage and 1 constitution damage, saving throw negates. The saving throws continue until the target successfully saves against poison, or dies trying.

AttributesValues
rdfs:label
  • Toxic (3.5e Spell)
rdfs:comment
  • You summon a powerful toxic waste which constantly deals damage to your opponent even after it's initial assault. The target must make a save vs poison or take 1d6 points of damage per caster level (max 20d6) and take 2 constitution damage. On a successful save they only take half the hp damage and no constitution damage. If they fail their saves, on subsequent rounds they must make another saving throw, or take 5d6 damage and 1 constitution damage, saving throw negates. The saving throws continue until the target successfully saves against poison, or dies trying.
Comp
  • V, S, M
Summary
  • Deadly toxins persistantly waste away at the enemy's body.
dcterms:subject
author name
  • Eiji-kun
LVL
  • Druid 7, Sorcerer/Wizard 8
casttime
  • 1(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Medium
date created
  • 8(xsd:integer)
Status
  • Complete
Name
  • Toxic
SR
  • No
save
  • Fortitude partial; see text
School
  • Conjuration
tsea
  • t
Subj
  • One creature
abstract
  • You summon a powerful toxic waste which constantly deals damage to your opponent even after it's initial assault. The target must make a save vs poison or take 1d6 points of damage per caster level (max 20d6) and take 2 constitution damage. On a successful save they only take half the hp damage and no constitution damage. If they fail their saves, on subsequent rounds they must make another saving throw, or take 5d6 damage and 1 constitution damage, saving throw negates. The saving throws continue until the target successfully saves against poison, or dies trying. Material Component: Apple seeds. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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