About: Resident Evil: Operation Raccoon City inventory   Sponge Permalink

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The weapons for the game were taken from the first three Resident Evil games, as well from SOCOM titles. The players begin the game with five basic weapons, but they can buy some others using their XP points. Currently more than 45 weapons were confirmed from the Kendo Gun Shop webpage. The weapons for the game can't be upgraded like in Resident Evil 4 or Resident Evil 5 . The players need's to choose a primary and a secondary weapon before the game begins, with between three and six models per one.

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  • Resident Evil: Operation Raccoon City inventory
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  • The weapons for the game were taken from the first three Resident Evil games, as well from SOCOM titles. The players begin the game with five basic weapons, but they can buy some others using their XP points. Currently more than 45 weapons were confirmed from the Kendo Gun Shop webpage. The weapons for the game can't be upgraded like in Resident Evil 4 or Resident Evil 5 . The players need's to choose a primary and a secondary weapon before the game begins, with between three and six models per one.
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dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • The weapons for the game were taken from the first three Resident Evil games, as well from SOCOM titles. The players begin the game with five basic weapons, but they can buy some others using their XP points. Currently more than 45 weapons were confirmed from the Kendo Gun Shop webpage. The weapons for the game can't be upgraded like in Resident Evil 4 or Resident Evil 5 . The players need's to choose a primary and a secondary weapon before the game begins, with between three and six models per one. During the game, the players are able to change their primary weapon by finding specially locked metallic cases within the environment. According to an award of the game, "Secret weapons" were confirmed: the grenade launcher and the flamethrower, however, no rocket launchers, revolvers, bowguns and fiction weapons, like the mine thrower or the spark shot, was included in the final game. Nemesis T-Type can uses a minigun during his encounter in the game and Nemesis Mode, and his signature rocket launcher in the upcoming SpecOps DLC chapter, pursuing Jill Valentine . Both weapons can't be used by the players. Grenades return in three types: frag, stun (or flash) and incendiary, now with a track color to differences after throwing. Also, a new type called Pheromone Grenade can be used to attract BOWs in a specific point and used only by the field scientist class characters. Finally, all of the players begin the game with an unselectable melee weapon (a knife or a machete, depending the character), used in the new martial arts CQC style, impaling and slicing the infected and humans enemies. Also, the players can use the infected enemies as "human shields" to receive the damage, a player can get rid of the shield in two ways via a neck-breaker or a kick, but during the use of the "human shield", the player can use their secondary weapon and throw grenades
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