About: Dojo Agility Course   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is the Dojo Agility Course. You will need 90 Agility, 70 Thieving, and 65 Strength to complete the course. You need to have completed the quest "Fixing Forgotten Dojo". You can find it next to the Dojo. First obstacle: Long Jump You have to jump over spikes. This is the entrance to the dojo. 900 EXP Failure damage: 200 Second obstacle: Cracking wall You will need or use a knife or a sharp weapon, along with 65 Strength to cut this wall. You cannot fully destroy the wall, but make a big crack to squeeze in. 150 Strength EXP, 700 Agility EXP Failure damage: 130 Fourth obstacle: Handle and spikes

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  • Dojo Agility Course
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  • This is the Dojo Agility Course. You will need 90 Agility, 70 Thieving, and 65 Strength to complete the course. You need to have completed the quest "Fixing Forgotten Dojo". You can find it next to the Dojo. First obstacle: Long Jump You have to jump over spikes. This is the entrance to the dojo. 900 EXP Failure damage: 200 Second obstacle: Cracking wall You will need or use a knife or a sharp weapon, along with 65 Strength to cut this wall. You cannot fully destroy the wall, but make a big crack to squeeze in. 150 Strength EXP, 700 Agility EXP Failure damage: 130 Fourth obstacle: Handle and spikes
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  • This is the Dojo Agility Course. You will need 90 Agility, 70 Thieving, and 65 Strength to complete the course. You need to have completed the quest "Fixing Forgotten Dojo". You can find it next to the Dojo. First obstacle: Long Jump You have to jump over spikes. This is the entrance to the dojo. 900 EXP Failure damage: 200 Second obstacle: Cracking wall You will need or use a knife or a sharp weapon, along with 65 Strength to cut this wall. You cannot fully destroy the wall, but make a big crack to squeeze in. 150 Strength EXP, 700 Agility EXP Failure damage: 130 Third obstacle: Pick-lock trap, balancing floor and stomper ceiling You neeed 70 Thieving to pick the lock. Arrows will come out of the ceiling. You have to dodge them. Then, get on the balancing floor with spikes below, arrows still come out of the ceiling. Then, go into the stomper room, not getting crushed by the stomper. Failure damage: 15 for arrows, 20 for spikes, and 24 for stomper. Total: 49 damage 2000 Agility EXP for total, 300 Thieving EXP Fourth obstacle: Handle and spikes Jump to the handle and hold on it. Then, jump towards all the hadles until you reach the end. Failure damage: 150 1000 EXP Fifth and last obstacle: Disappearing steps You must climb down the steps quickly. If you fail, you will feel sleepy and sent back to the start point. Failure damage: 300 2500 EXP After climbing down the disappearing steps, there is something called the gold gem. Take it, and go back all over again, and put it into the chest at the entrance of the agility course. The chest will open, and you get a reward of 100,000-200,000 coins! Unfortunately, you can only use the gold gem once, and you have to get it again. You can only get the gold gem once a week and if you die, you will respawn without the gold gem but the other three valuable items.
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