Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style. The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. Popular choices of items are:
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| - Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style. The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. Popular choices of items are:
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| - The duration of Sunshine and Death's Swiftness is increased by 25%, but they no longer deal periodic damage to your target.
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| - Sunshine and Death's Swiftness (and abilities in general) can only be cast if the main-hand weapon (or two-handed) is of the same style as the ability. For example, you cannot use Sunshine whilst wielding any ranged main-hand weapon, even if wielding a magic off-hand. You can, however, use Sunshine whilst wielding a wand, regardless of your off-hand weapon's style. The most common, and advised use of Planted Feet is on a separate weapon, with which to switch to for the casting of Sunshine or Death's Swiftness. Popular choices of items are:
* Sunspear
* Style: Can freely switch between all three combat styles.
* This prevents the cost of having to make a switch weapon for both styles.
* Two-handed
* This is bad because in a dual wielding situation it removes both weapons upon equip.
* Shadow glaive
* Style: Ranged
* One handed
* This is good because in a dual wield situation it removes only one weapon upon equip.
* Main-handed
* This is good because it won't remove a potentially useful shield.
* Dark bow
* Style: Ranged
* Two-handed
* This is bad because in a dual wielding situation it removes both weapons upon equip.
* Shieldbow
* Allows you to use shield abilities while also attack normally.
* Wand of the Cywir elders (or the cheaper: Virtus wand)
* Style: Magic
* One handed
* This is good because in a dual wield situation it removes only one weapon upon equip.
* Main-handed
* This is good because it won't remove a potentially useful shield.
* Enhanced Excalibur
* Style: Melee
* Effectively hybrid, as a main-hand is needed to cast abilities.
* One handed
* This is good because in a dual wield situation it removes only one weapon upon equip.
* Off-handed
* This is bad because it can remove a potentially useful shield.
* Another reason this is bad is because a main-hand weapon is needed to cast abilities, it is effectively worthless if use a two-handed weapon.
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