About: Monster frequency   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The term monster frequency applies to random monsters generation, as opposed to deliberate polymorph results and more specific ways of monster generation. It refers to a number which can technically range 0-7 (though 6 and 7 are not used) used internally to determine how frequently a monster is generated; it can be thought of as a relative probability that a particular monster will be selected. Randomly generated monsters must be: The following terms are used to describe the frequency of a monster in the infobox on monsters' pages:

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  • Monster frequency
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  • The term monster frequency applies to random monsters generation, as opposed to deliberate polymorph results and more specific ways of monster generation. It refers to a number which can technically range 0-7 (though 6 and 7 are not used) used internally to determine how frequently a monster is generated; it can be thought of as a relative probability that a particular monster will be selected. Randomly generated monsters must be: The following terms are used to describe the frequency of a monster in the infobox on monsters' pages:
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dbkwik:nethack/pro...iPageUsesTemplate
abstract
  • The term monster frequency applies to random monsters generation, as opposed to deliberate polymorph results and more specific ways of monster generation. It refers to a number which can technically range 0-7 (though 6 and 7 are not used) used internally to determine how frequently a monster is generated; it can be thought of as a relative probability that a particular monster will be selected. When a monster is randomly being selected, the game picks a random monster subject to the following list of conditions with relative probabilities equal to the ratios of numberic monster frequencies (thus a monster with a 4 is twice as common as a monster with a 2); this can be thought of as generating a list of monsters with each monster appearing a number of times equal to its monster frequency and choosing purely randomly off of this list. Randomly generated monsters must be: * No greater in difficulty than the average of the level's difficulty and the player level * No lower in difficulty than one-sixth that of the current level's difficulty * Neither unique nor marked as not randomly generated (G_NOGEN) * Not genocided or extinct * If you are on the rogue level: * Represented by an upper case letter * If you are in Gehennom: * Not Lawful * Not marked as not generated in Gehennom (G_NOHELL) (e.g. winter wolf) * If you are not in Gehennom: * Not marked as only generated in Gehennom (G_HELL) (e.g. hell hound) Before monster frequencies are used for generation, a number is added to them depending on the relationship between the monster's alignment and the dungeon or special level's alignment. The following terms are used to describe the frequency of a monster in the infobox on monsters' pages:
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