One-Stop-Shop for Characters, Places, Groups, Objects and Effects in play as of Chapter 4. 1) Format = (if deceased) (if AKA) - - IME Feature (link to IME example / textbox example) 2) an Individual Magic Effect (IME) is a coloured/semi-solid light effect shown each time a character uses their class attribute and when a character screams or makes an onomatopoeia with their textbox appearing coloured through his IME. 3) List of named colours at .

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rdfs:label
  • Chapter 4 : 1 page summary of Characters, Places, Groups, Objects and Effects as of Chapter 4
rdfs:comment
  • One-Stop-Shop for Characters, Places, Groups, Objects and Effects in play as of Chapter 4. 1) Format = (if deceased) (if AKA) - - IME Feature (link to IME example / textbox example) 2) an Individual Magic Effect (IME) is a coloured/semi-solid light effect shown each time a character uses their class attribute and when a character screams or makes an onomatopoeia with their textbox appearing coloured through his IME. 3) List of named colours at .
dcterms:subject
abstract
  • One-Stop-Shop for Characters, Places, Groups, Objects and Effects in play as of Chapter 4. 1) Format = (if deceased) (if AKA) - - IME Feature (link to IME example / textbox example) 2) an Individual Magic Effect (IME) is a coloured/semi-solid light effect shown each time a character uses their class attribute and when a character screams or makes an onomatopoeia with their textbox appearing coloured through his IME. 3) List of named colours at .
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