Hoping to deliver a more story-focused, cinematic experience than Soul Reaver, Crystal Dynamics researched time travel fiction, theology, and the works of Joseph Campbell when creating Soul Reaver 2's narrative. Critics praised the game for its involved storyline, visuals and puzzles, but criticized it for lacking replay value and ending without a definite resolution. Its developers felt the final product fell short of their ambitions, but it performed well commercially, and was included on Sony's "Greatest Hits" list.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
sameAs | |
GI |
|
dcterms:subject | |
Protagonist |
|
dbkwik:legacyofkai...iPageUsesTemplate |
|
Previous |
|
GameRev |
|
GSpot |
|
Platforms |
|
Formats |
|
Name |
|
GameZone |
|
Caption |
|
MC |
|
CWG |
|
rev1Score |
|
Media |
|
IGN |
|
rev |
|
OPM |
|
PCGUS |
|
GR |
|
Release |
|
GamePro |
|
EGM |
|
Developer |
|
Categories |
|
NEXT |
|
Composer |
|
Publisher |
|