rdfs:comment
| - Elemental Resistance is a special Resistance that combines Fire Resistance, Lightning Resistance and Cold Resistance into one value. An item with "10% Elemental Resistance" adds +10% to Fire, Lightning and Cold Resistance. Some of the skills provide Elemental Resistance to the hero and/or his pets:
* Nature Mastery: Permanence of Stone adds Elemental Resistance to the Heart of Oak aura
* Defense Mastery: Defiance adds temporary Elemental Resistance to the Rally buff
* Earth Mastery: Metamorphosis adds Elemental Resistance to the Core Dweller pet
- Elemental Resistance is the resistance to elemental based attacks. These would include all earth, wind, fire and water based attacks. The higher the level of defense for an elemental attack, the less the damage received. See also:
* Earth Resist
* Fire Resist
* Water Resist
* Wind Resist
- Elemental Resistance occurs when a character is particularly effective in defending against a certain element in combat. Characters with resistance take only 50% damage from attacks of that element. More powerful version of elemental resistance is elemental immunity.
- Full: For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage. Concise: (30...78 seconds.) You have +40 armor against elemental damage. You have -24...14 armor against physical damage. __TOC__
- Earth buff that affects elemental damage received from other characters or pets and from some boss mobs capable of wielding elemental power. Only one resistance buff can be active at any time.
* Exactly which boss mobs can deliver elemental damage is not well documented so please add to the Element page if you have reliable in-game data to document this.
* Dungeon boss mobs and some field boss mobs seem to have this capability.
- User is highly resistant to or can tolerate elements and elemental forces, being able to survive direct/indirect elemental attacks/effects or traverse through elemental environment.
- Elemental resistances are a character's measures of resilience against elemental attacks, namely techniques. Elemental resistances are boosted by wearing armor, shields, certain weapons (such as Glide Divine), and units that boost elemental resistance. The resistances are:
- The Elemental Resistances are multiplicative factors that determine how much damage both the player and the monster take after taking into consideration weapon and stat damage. They are in the form of percentages and can be postive or negative. Wearing shields and armours reduces (improves) elemental defences. All elemental modifiers are capped at -200 and 200 percent, regardless of what is displayed on the modifier board.
|
abstract
| - The Elemental Resistances are multiplicative factors that determine how much damage both the player and the monster take after taking into consideration weapon and stat damage. They are in the form of percentages and can be postive or negative. Wearing shields and armours reduces (improves) elemental defences. All elemental modifiers are capped at -200 and 200 percent, regardless of what is displayed on the modifier board. Elemental modifiers may be seen as a relation from its "base" point, here being 100 percent. For example, an elemental modifier listed below will deal the described amount of damage:
* 100% = x1 damage, or normal damage.
* -200% = x(-2) damage, or damage heals the target for 200% the amount, or healing twice the normal damage.
* 140% = x1.4 damage, or damage is increased by 40%.
* 0% = x0 damage, or damage is reduced by 100%, or no damage is done.
* 50% = x0.5 damage, or damage is reduced by 50%, dealing half of normal damage.
* -100% = x(-1) damage, or damage heals the target for 100% the amount, or healing equal to normal damage.
* 200% = x2 damage, or damage is increased by 100%, or dealing double damage. And so on with damage equating to the initial, normal damage multiplied by the percent listed for that specific element. For a character's defence, lower is better, while for the monster's defence, higher is better in the perspective of the player. All player and monster Harm and Void resistance, with a number of exceptions, are 100 percent and 200 percent respectively. Heal resistance, the factor used to determine the amount of healing, or self-damage, a character or monster receives is typically -100 percent, as the damage is initially positive. A smaller number, or one that decreases and approaches -200 percent, will result in more HP/MP/SP restored, and vice versa.
- Elemental Resistance is a special Resistance that combines Fire Resistance, Lightning Resistance and Cold Resistance into one value. An item with "10% Elemental Resistance" adds +10% to Fire, Lightning and Cold Resistance. Some of the skills provide Elemental Resistance to the hero and/or his pets:
* Nature Mastery: Permanence of Stone adds Elemental Resistance to the Heart of Oak aura
* Defense Mastery: Defiance adds temporary Elemental Resistance to the Rally buff
* Earth Mastery: Metamorphosis adds Elemental Resistance to the Core Dweller pet
- Elemental Resistance is the resistance to elemental based attacks. These would include all earth, wind, fire and water based attacks. The higher the level of defense for an elemental attack, the less the damage received. See also:
* Earth Resist
* Fire Resist
* Water Resist
* Wind Resist
- Elemental Resistance occurs when a character is particularly effective in defending against a certain element in combat. Characters with resistance take only 50% damage from attacks of that element. More powerful version of elemental resistance is elemental immunity.
- Full: For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage. Concise: (30...78 seconds.) You have +40 armor against elemental damage. You have -24...14 armor against physical damage. __TOC__
- Earth buff that affects elemental damage received from other characters or pets and from some boss mobs capable of wielding elemental power. Only one resistance buff can be active at any time.
* Exactly which boss mobs can deliver elemental damage is not well documented so please add to the Element page if you have reliable in-game data to document this.
* Dungeon boss mobs and some field boss mobs seem to have this capability.
- Elemental resistances are a character's measures of resilience against elemental attacks, namely techniques. Elemental resistances are boosted by wearing armor, shields, certain weapons (such as Glide Divine), and units that boost elemental resistance. The resistances are:
* EFR: Lowers damage taken from fire techniques, such as Foie.
* EIC: Lowers damage taken from ice techniques, such as Gibarta.
* ETH: Lowers damage taken from lightning techniques, such as Zonde.
* EDK: Reduces Megid's chance of success.
* ELT: Lowers damage taken from Grants. This article is incomplete. You can help the Phantasy Star Wiki by expanding it.
- User is highly resistant to or can tolerate elements and elemental forces, being able to survive direct/indirect elemental attacks/effects or traverse through elemental environment.
|