About: Forgotten Shrines   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

At the beginning of the match, the caller will usually tell the team (usually by number) which shrines they are going to. This splitting of the team tends to last the whole match. When each teammate sticks to their original split group, the entire team moves efficiently. Because of the layout of the map, at the opening of a match, the top shrine is usually the first point of contention (each teams usually begins by capping their own side).

AttributesValues
rdfs:label
  • Forgotten Shrines
rdfs:comment
  • At the beginning of the match, the caller will usually tell the team (usually by number) which shrines they are going to. This splitting of the team tends to last the whole match. When each teammate sticks to their original split group, the entire team moves efficiently. Because of the layout of the map, at the opening of a match, the top shrine is usually the first point of contention (each teams usually begins by capping their own side).
dcterms:subject
dbkwik:guildwars/p...iPageUsesTemplate
Name
  • Forgotten Shrines
Type
Neighbors
  • None.
Parent
Campaign
  • Core
abstract
  • At the beginning of the match, the caller will usually tell the team (usually by number) which shrines they are going to. This splitting of the team tends to last the whole match. When each teammate sticks to their original split group, the entire team moves efficiently. A common strategy on this map is for one player (usually the Protection Monk) to take the Ghostly Hero and capture shrines as the "Ghost team". Depending on the team, the other monk (the Infuser) will join them. Because the Ghost counts as four players when capping, he is very valuable. Whether the ghost team is sent up to the top shrine or stays at the bottom shrines varies. Because of the layout of the map, at the opening of a match, the top shrine is usually the first point of contention (each teams usually begins by capping their own side). Snaring the enemy team's Ghost and killing, especially time killing him, is a valuable tactic because it will greatly weaken the capping power of the opposing team.
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