About: Mood Matrix   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When an emotion conflicts with what is being said - such as an unexpected emotion appearing, or a noticeable increase, decrease or lack of an expected emotion - the player touches "Pinpoint" or presses the "L" button (Nintendo 3DS version only) and then selects the mood marker in question, causing the protagonist to yell "Got it!". This causes the witness's testimony to change, based on the witness's resurfacing memories. When the Mood Matrix program is not being used, Widget takes on various colors and expressions to reflect Cykes's mood, including the aforementioned mood markers.

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  • Mood Matrix
  • Mood Matrix
  • Mood Matrix
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  • El objetivo del Mood Matrix es encontrar la emoción inconsistente con el testimonio y esto puede pasar de varias formas: * Existe una emoción que no debiese estar en el testimonio, por ejemplo, estar feliz cuando se ve un cadáver. * No existe una emoción que debiese estar en el testimonio, por ejemplo, no estar triste cuando se ve un ser querido muerto. * Una emoción se presenta durante todo el testimonio a cierta intensidad constante, pero en una declaración es de menor o mayor intensidad que las demás.
  • When an emotion conflicts with what is being said - such as an unexpected emotion appearing, or a noticeable increase, decrease or lack of an expected emotion - the player touches "Pinpoint" or presses the "L" button (Nintendo 3DS version only) and then selects the mood marker in question, causing the protagonist to yell "Got it!". This causes the witness's testimony to change, based on the witness's resurfacing memories. When the Mood Matrix program is not being used, Widget takes on various colors and expressions to reflect Cykes's mood, including the aforementioned mood markers.
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abstract
  • El objetivo del Mood Matrix es encontrar la emoción inconsistente con el testimonio y esto puede pasar de varias formas: * Existe una emoción que no debiese estar en el testimonio, por ejemplo, estar feliz cuando se ve un cadáver. * No existe una emoción que debiese estar en el testimonio, por ejemplo, no estar triste cuando se ve un ser querido muerto. * Una emoción se presenta durante todo el testimonio a cierta intensidad constante, pero en una declaración es de menor o mayor intensidad que las demás. En cualquiera de los casos, basta con presionar en la emoción inconsistente; si es correcto, cambiara un poco el testimonio del testigo basado en lo que haya recordado el testigo y disminuirá el "ruido". Cuando los testigos no quieren admitir porque existe su emoción inconsistente, será necesario presentar una prueba en la declaración apropiada para que entren en razón; es similar al interrogatorio, con la diferencia de que no se puede presionar al testigo.
  • When an emotion conflicts with what is being said - such as an unexpected emotion appearing, or a noticeable increase, decrease or lack of an expected emotion - the player touches "Pinpoint" or presses the "L" button (Nintendo 3DS version only) and then selects the mood marker in question, causing the protagonist to yell "Got it!". This causes the witness's testimony to change, based on the witness's resurfacing memories. Occasionally, contradictions between the testimony and evidence may appear as a result of amended testimony; in this case, the protagonist is prompted to present evidence at the appropriate statement, just like in cross-examination. In one case, the player must switch between the two modes of presenting evidence and probing emotions. When the Mood Matrix program is not being used, Widget takes on various colors and expressions to reflect Cykes's mood, including the aforementioned mood markers.
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