About: Augmented Off-hand Drygore mace (shadow)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe PvP with this item drops a broken off-hand drygore mace - the dye, augmentor, and gizmos are lost. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed off-hand slot item, the Augmented off-hand drygore mace (shadow) can hold 1 gizmo, allowing up to 2 perks.

AttributesValues
rdf:type
rdfs:label
  • Augmented Off-hand Drygore mace (shadow)
rdfs:comment
  • Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe PvP with this item drops a broken off-hand drygore mace - the dye, augmentor, and gizmos are lost. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed off-hand slot item, the Augmented off-hand drygore mace (shadow) can hold 1 gizmo, allowing up to 2 perks.
Level
  • 90(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • charged
  • uncharged
aspeed
  • Fastest
specialchance
  • yes
Examine
  • An off-hand mace created from kalphite body parts.
Tradeable
  • No
stacksinbank
  • No
Equipable
  • Yes
destroy
  • You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
disassembly
  • Yes
Quest
  • No
Attack range
  • 1(xsd:integer)
kept
  • reclaimable
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 0(xsd:integer)
Category
  • mace
Special
  • Rumbling[5]
Stackable
  • No
Tier
  • 90(xsd:integer)
Slot
  • off-hand weapon
  • mh
Magic
  • 0(xsd:integer)
Name
  • Augmented Off-hand Drygore mace
Value
  • 500000(xsd:integer)
Members
  • Yes
Weight
  • 1(xsd:double)
Update
  • Dagannoth Kings & Wilderness Dungeon Reworks - Double XP Weekend - Invention Fix‎‎
Armour
  • 0(xsd:integer)
Class
  • melee
Life
  • 0(xsd:integer)
Accuracy
  • 2458(xsd:integer)
ID
  • 38280(xsd:integer)
  • 38281(xsd:integer)
Style
  • Crush
Release
  • 2016-09-19(xsd:date)
Damage
  • 432(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 90(xsd:integer)
invtier
  • 90(xsd:integer)
abstract
  • Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe PvP with this item drops a broken off-hand drygore mace - the dye, augmentor, and gizmos are lost. Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed off-hand slot item, the Augmented off-hand drygore mace (shadow) can hold 1 gizmo, allowing up to 2 perks. Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
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