Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Razor Dash is an enemy that appears in Neo Bomberman. Razor Dash moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it may pause briefly before performing a dash attack, moving very quickly in a straight line in the direction of the player. When dashing, Razor Dash will not stop moving until it collides with an obstacle, at which point it will resume its normal movement pattern.
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| - <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Razor Dash is an enemy that appears in Neo Bomberman. Razor Dash moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it may pause briefly before performing a dash attack, moving very quickly in a straight line in the direction of the player. When dashing, Razor Dash will not stop moving until it collides with an obstacle, at which point it will resume its normal movement pattern.
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| - <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Razor Dash is an enemy that appears in Neo Bomberman. Razor Dash moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it may pause briefly before performing a dash attack, moving very quickly in a straight line in the direction of the player. When dashing, Razor Dash will not stop moving until it collides with an obstacle, at which point it will resume its normal movement pattern. It will harm the player on collision.
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