About: Dead Shielded Emile   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The dead shielded Emile is a that occurs in the Halo: Reach level The Pillar of Autumn. Near the end of the level near the magnetic accelerator cannon, a player can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die," meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPCs act like solid objects. They do not respond or move at all, and the shields are weaker than normal (i.e. the shields on the dead Zealots are noticeably weaker than those on a normal, living Zealot).

AttributesValues
rdfs:label
  • Dead Shielded Emile
rdfs:comment
  • The dead shielded Emile is a that occurs in the Halo: Reach level The Pillar of Autumn. Near the end of the level near the magnetic accelerator cannon, a player can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die," meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPCs act like solid objects. They do not respond or move at all, and the shields are weaker than normal (i.e. the shields on the dead Zealots are noticeably weaker than those on a normal, living Zealot).
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
abstract
  • The dead shielded Emile is a that occurs in the Halo: Reach level The Pillar of Autumn. Near the end of the level near the magnetic accelerator cannon, a player can find Emile's dead body lying against a railing, among some dead Zealot Elites. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die," meaning ragdoll physics will never take effect. Since they are still technically "living," you cannot walk on top of them, as living NPCs act like solid objects. They do not respond or move at all, and the shields are weaker than normal (i.e. the shields on the dead Zealots are noticeably weaker than those on a normal, living Zealot).
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