About: Part Water   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Part Water was a Mastery 5 water spell which allowed the shugenja to part a quite big body of water.

AttributesValues
rdf:type
rdfs:label
  • Part Water
  • Part water
rdfs:comment
  • Part Water was a Mastery 5 water spell which allowed the shugenja to part a quite big body of water.
  • [[Category:]] Part water was an alteration spell that caused a trough to form in a body of water.
  • The caster may employ this spell against any river or body of water up to 8 yards wide within 48 yards. The river will instantly part, producing a gap of 8 yards width which can be crossed on foot. The water will remain parted until the caster dispels it (which can be done at any time) or until the caster moves more than 48 yards away.
Level
  • Elemental 2
dcterms:subject
Spell
  • Part Water
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
Range
  • 48(xsd:integer)
Name
  • Part Water
MP
  • 4(xsd:integer)
school2e
school1e
spheres2e
dbkwik:wfrp1e/prop...iPageUsesTemplate
Ingredients
  • A small wooden paddle
Duration
  • Until dispelled or until the caster moves away
abstract
  • Part Water was a Mastery 5 water spell which allowed the shugenja to part a quite big body of water.
  • [[Category:]] Part water was an alteration spell that caused a trough to form in a body of water.
  • The caster may employ this spell against any river or body of water up to 8 yards wide within 48 yards. The river will instantly part, producing a gap of 8 yards width which can be crossed on foot. The water will remain parted until the caster dispels it (which can be done at any time) or until the caster moves more than 48 yards away. Creatures caught by water returning to fill a gap created by the spell must make a test against I or be swept D6 x 10 yards downstream, suffering D4 W from buffeting (modified by T but irrespective of any armour). Characters wearing metal armour or unable to swim will then start to drown (see Swimming).
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