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SSX (Snowboard Supercross) is the first in a series of snowboarding video games published by EA Sports BIG. It was the first game to be published under the brand, which specializes in extreme sports titles with an unrealistic or arcade feel. As such, the game's exaggerated jumps, highly decorated mountain runs and improbable tricks make it a classic example of an EA Sports BIG title. It was developed by EA Canada and released with the launch of the PlayStation 2 on October 26, 2000. It was widely regarded by critics as one of the best PS2 launch games, thanks to its depth, gameplay and graphics. The Academy of Interactive Arts and Sciences awarded SSX with 5 awards, including "Console Sports Game of The Year" and "Racing Game of The Year". The Executive Producer and creative leader of SSX

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  • SSX
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  • SSX (Snowboard Supercross) is the first in a series of snowboarding video games published by EA Sports BIG. It was the first game to be published under the brand, which specializes in extreme sports titles with an unrealistic or arcade feel. As such, the game's exaggerated jumps, highly decorated mountain runs and improbable tricks make it a classic example of an EA Sports BIG title. It was developed by EA Canada and released with the launch of the PlayStation 2 on October 26, 2000. It was widely regarded by critics as one of the best PS2 launch games, thanks to its depth, gameplay and graphics. The Academy of Interactive Arts and Sciences awarded SSX with 5 awards, including "Console Sports Game of The Year" and "Racing Game of The Year". The Executive Producer and creative leader of SSX
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  • SSX (Snowboard Supercross) is the first in a series of snowboarding video games published by EA Sports BIG. It was the first game to be published under the brand, which specializes in extreme sports titles with an unrealistic or arcade feel. As such, the game's exaggerated jumps, highly decorated mountain runs and improbable tricks make it a classic example of an EA Sports BIG title. It was developed by EA Canada and released with the launch of the PlayStation 2 on October 26, 2000. It was widely regarded by critics as one of the best PS2 launch games, thanks to its depth, gameplay and graphics. The Academy of Interactive Arts and Sciences awarded SSX with 5 awards, including "Console Sports Game of The Year" and "Racing Game of The Year". The Executive Producer and creative leader of SSX was Steve Rechtschaffner, who was also the inventor of the now Olympic snowboard event called Boardercross, which served as the inspiration for the game. Sequels to SSX in the SSX series now include, in order of release, SSX Tricky, SSX3, SSX on Tour, SSX Blur, and SSX (Snowboarding Surfing Motorcross) a.k.a. SSX: Deadly Descents and SSX 2012. The underlying gameplay of each edition alters slightly, e.g. whilst SSX relies on a working knowledge of speed and trick boosts SSX On Tour requires players to complete different "phat" combos and "monster tricks". A reboot of the game was released on February 28, 2012 (NA), March 2, 2012 (EU), with 8 of the characters from the previous games returning.
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