abstract
| - Often referred to as the Dueling Game and Konami's response to the Ace Combat series, it enjoyed success on the Sega Dreamcast, but less so on the Play Station 2 due to competion with the aforementioned. For the most part, it was considered inferior to the Ace Combat games due to inferior handling performance of many of its early game aircraft, a vastly different default control scheme(correctable with the fully customizable control settings), and hammy voice acting. Oddly, the flight physics were a bit more accurate than the Ace Combat series. Every plane has specific air-speed windows in which they are most agile; the majority are most agile in the 400-700 KIAS window. Loss of agility occurs both when going too slow (not enough airflow for the control surfaces to bite) or too fast (excess inertia and the plane's own systems limiting airframe g-loads). In addition, planes suffer substantial speed loss while dog-fighting and players have to worry more about keeping their speeds up to remain agile, whereas Ace Combat players must regularly apply airbrakes to prevent overshoot or being shaken off. Aside from that, the series is notable among flight sim shooters for its wide variety of unique missions, settings, objectives and customizable aircraft. Actual customizing options are limited to weapons and paint jobs but are not locked. It makes heavy use of anime artwork, character designs and anime influenced enemies, plot devices, bosses and cutscenes. There are multiple playable characters with unique personalities, missions and aircraft. Aside from that, a player can fail individual missions, crash or get shot down and keep playing. The player must pay to repair aircraft lost in crashes/shoot downs. Most players just save after each mission success. There are three games in the series: Airforce Delta on Dreamcast, Air Force Delta Storm on X Box, and Air Force Delta Strike on Play Station 2. All three games feature the same basic gameplay but different plots.
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