About: Hydroid/Abilities   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Every Melee slam attack has a 50% chance to lure a Tentacle that lasts for 15 seconds. * Melee combos with slam hits have a chance to summon a Tentacle. * Pilfering Swarm applies to tentacles formed by this passive. * These tentacles are not affected by Ability Strength or Ability Duration. * Tentacles detect nearby enemies, grab and thrash them for Finisher damage per second. * Each tentacle can hold multiple enemies captive at once. * Up to 3 tentacles spawned by this passive may exist at once.

AttributesValues
rdfs:label
  • Hydroid/Abilities
rdfs:comment
  • Every Melee slam attack has a 50% chance to lure a Tentacle that lasts for 15 seconds. * Melee combos with slam hits have a chance to summon a Tentacle. * Pilfering Swarm applies to tentacles formed by this passive. * These tentacles are not affected by Ability Strength or Ability Duration. * Tentacles detect nearby enemies, grab and thrash them for Finisher damage per second. * Each tentacle can hold multiple enemies captive at once. * Up to 3 tentacles spawned by this passive may exist at once.
ability1range
  • true
ability1strength
  • true
ability1icon
  • PirateCannonBarage.png
ability3range
  • true
ability2icon
  • PirateTidalWave.png
ability4icon
  • PirateKraken.png
ability3icon
  • PirateLiquefy.png
ability3duration
  • true
ability4range
  • true
ability4strength
  • true
ability2duration
  • true
ability1duration
  • true
ability4duration
  • true
dcterms:subject
dbkwik:warframe/pr...iPageUsesTemplate
Ability
  • Undertow
  • Tempest_Barrage
  • Tentacle_Swarm
  • Tidal_Surge
ability3strength
  • true
ability2range
  • true
ability2strength
  • true
abstract
  • Every Melee slam attack has a 50% chance to lure a Tentacle that lasts for 15 seconds. * Melee combos with slam hits have a chance to summon a Tentacle. * Pilfering Swarm applies to tentacles formed by this passive. * These tentacles are not affected by Ability Strength or Ability Duration. * Tentacles detect nearby enemies, grab and thrash them for Finisher damage per second. * Each tentacle can hold multiple enemies captive at once. * Up to 3 tentacles spawned by this passive may exist at once.
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