About: Gold helmet   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Gold Helmet is a piece of the Gold Armor set, worn in the head slot. It provides 4 Defense and can be crafted with 25 Gold Bars at an Iron Anvil. The Gold Helmet is the fourth tier of helmets, a tier above the Silver Helmet, and a tier below the Meteor Helmet. If equipped with Gold Greaves and Gold Chainmail, an additional 3 Defense will be added as a set bonus.

AttributesValues
rdf:type
rdfs:label
  • Gold helmet
  • Gold Helmet
  • Gold helmet
rdfs:comment
  • The Gold Helmet is a piece of the Gold Armor set, worn in the head slot. It provides 4 Defense and can be crafted with 25 Gold Bars at an Iron Anvil. The Gold Helmet is the fourth tier of helmets, a tier above the Silver Helmet, and a tier below the Meteor Helmet. If equipped with Gold Greaves and Gold Chainmail, an additional 3 Defense will be added as a set bonus.
  • Gold Helmet is a piece of the Gold Armor set in The Elder Scrolls III: Morrowind. It was added as part of the LeFemm Armor plug-in.
  • A general of an army will wear this with the purpose of displaying his dignity, rather than securing maximum protection. * 4 Gold
  • While wearing the helmet, the player can enter the massive Arzinian Mines near Keldagrim by being shot from Dondakan's cannon. While in the mine, removing the helmet at any time teleports the player from the mine back to Dondakan. Along with the Barrelchest anchor, the helmet is one of the heaviest pieces of equipment in the game. During the quest, the helmet becomes so heavy that after 8 minutes in the mine the player breaks down and removes it, which forces them to restart that part of the quest.
  • During the quest, once in the mines, the helmet will begin to get heavy. Because of this, a player may only stay in the mines for eight minutes before the helmet becomes so heavy that they are magically forced out. After the quest, the helmet will not force players out, although it must still be worn to enter the mines. It is the heaviest piece of equipment in the game. To make the helmet after the quest, have 3 gold bars and a hammer in your inventory and smith it on any anvil (option won't be available if you have one in your bank already).
Level
  • 1(xsd:integer)
Strength
  • 0(xsd:integer)
dcterms:subject
aspeed
  • None
drange
  • +10
dslash
  • +10
amagic
  • 0(xsd:integer)
armorset
dmagic
  • 0(xsd:integer)
dstab
  • 0(xsd:integer)
store
  • No
low
  • 0(xsd:integer)
Examine
  • Made of gold and white gold.
Tradeable
  • No
dcrush
  • +20
mainDamage
  • 0(xsd:integer)
Equipable
  • Yes
str
  • 0(xsd:integer)
destroy
  • Drop
disassembly
  • Yes
offAccuracy
  • 0(xsd:integer)
Quest
acrush
  • 0(xsd:integer)
offDamage
  • 0(xsd:integer)
astab
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • always
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
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Prayer
  • 0(xsd:integer)
Category
  • clothing
Stackable
  • No
Armor
  • 60(xsd:integer)
Tier
  • n/a
Slot
  • head
Magic
  • 0(xsd:integer)
Name
  • Gold helmet
Type
  • Helmet
Value
  • 1(xsd:integer)
  • 1500(xsd:integer)
Caption
  • A player wearing a gold helmet
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