About: Strato Patrol EOS   Sponge Permalink

An Entity of Type : dbkwik:resource/JGpkSA7xnJzzLLCTi3lfgA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The scoring system is unique among the sub-games, where the score obtained from defeating an enemy is calculated by multiplying the enemy's base score by the number of enemies / projectiles destroyed before it, indicated by the number of hits. This number carries over levels, therefore it is in the best interests of getting a high score that the player hits as many targets as possible, as the effects are strongly cumulative. If any enemy leaves the field without being destroyed, the score multiplier is reset.

AttributesValues
rdf:type
rdfs:label
  • Strato Patrol EOS
rdfs:comment
  • The scoring system is unique among the sub-games, where the score obtained from defeating an enemy is calculated by multiplying the enemy's base score by the number of enemies / projectiles destroyed before it, indicated by the number of hits. This number carries over levels, therefore it is in the best interests of getting a high score that the player hits as many targets as possible, as the effects are strongly cumulative. If any enemy leaves the field without being destroyed, the score multiplier is reset.
dcterms:subject
jap name
  • 空中探検隊EOS
dbkwik:kirby/prope...iPageUsesTemplate
Levels
  • 5(xsd:integer)
Caption
  • Kirby Mass Attack title screen
jap meaning
  • Aerial Expedition EOS
abstract
  • The scoring system is unique among the sub-games, where the score obtained from defeating an enemy is calculated by multiplying the enemy's base score by the number of enemies / projectiles destroyed before it, indicated by the number of hits. This number carries over levels, therefore it is in the best interests of getting a high score that the player hits as many targets as possible, as the effects are strongly cumulative. If any enemy leaves the field without being destroyed, the score multiplier is reset.
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