The scoring system is unique among the sub-games, where the score obtained from defeating an enemy is calculated by multiplying the enemy's base score by the number of enemies / projectiles destroyed before it, indicated by the number of hits. This number carries over levels, therefore it is in the best interests of getting a high score that the player hits as many targets as possible, as the effects are strongly cumulative. If any enemy leaves the field without being destroyed, the score multiplier is reset.
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