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| - The Magisary School of Magic recognizes the following disciplines:
- |-|Worker Training Buildings = |-|Hero Training Buildings = |} __FORCETOC__ File:Summary SchoolOfMagic.png File:Building SchoolOfMagic.png
- After thier unsuccessful visit to Queen Corellia, Sagi is ordered by Verus to go back to Alfard, but Milly wants to go to the School of Magic first, as she had studied there before. After a brief visit to the school, the party goes back to the Holoholo Jungle, hoping that the repairs in the Sfida are ready. It is also stated in various parts of the game that Milly wasn't a very good student in the School of Magic, falling asleep in boring classes, specially in the Extinct Magical Creatures class. Also, the School of Magic's ellection sidequest happens here.
- A school of magic is a group of related spells that work in similar ways. The eight schools of magic available to spellcasters are:
* Abjuration - protective spells - create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
* Conjuration - bring manifestations of objects, creatures, or some form of energy to the spellcaster, actually transport creatures from another plane of existence to the spellcaster's plane, heal, transport creatures or objects over great distances, or create objects or effects on the spot.
* Divination - learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
* Enchantment - affect the minds of other
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