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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Control Pain was a Control-based Force power that could be used to reduce the pain suffered as a result of injury or of other reason.

AttributesValues
rdf:type
rdfs:label
  • Control Pain
  • Control pain
rdfs:comment
  • Control Pain was a Control-based Force power that could be used to reduce the pain suffered as a result of injury or of other reason.
  • Effect: An injured character who uses control pain can act as if he has not been wounded for the next round after he uses the skill. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't lose 1D from all actions; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results. However, the injury can still grow worse even if the character doesn't feel the pain. For example, a character who has been wounded twice and is wounded again would still become incapacitated. Mortally wounded users make the same rolls as other mortally wounded characters, even if they aren't feeling any pain.
  • A wounded Jedi who controls pain can act as if she has not been wounded, starting with the round after the power roll has been made. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't suffer any die code penalties; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results.
Era
dcterms:subject
Row 1 info
  • Control
Row 2 info
  • None
Row 1 title
  • Skills
Row 2 title
  • Prerequisites
Row 3 info
  • 6(xsd:integer)
Row 3 title
  • Reference No.
dbkwik:starwars/pr...iPageUsesTemplate
Box Title
  • Control Pain
Story
  • The Prize: A Scout Adventure
Name
  • Control Pain
Text
  • ''Galaxy Guide 8: Scouts
dbkwik:starwarsmus...iPageUsesTemplate
Area
  • Control
Book
  • Galaxy Guide 8: Scouts
abstract
  • Effect: An injured character who uses control pain can act as if he has not been wounded for the next round after he uses the skill. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't lose 1D from all actions; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results. However, the injury can still grow worse even if the character doesn't feel the pain. For example, a character who has been wounded twice and is wounded again would still become incapacitated. Mortally wounded users make the same rolls as other mortally wounded characters, even if they aren't feeling any pain. * Very Easy for wounded or stunned characters, * Easy for incapacitated characters, * Difficult for mortally wounded characters. This power can be kept up, so the character can ignore the pain of injuries for a long period of time. However, when the character is injured again, the Jedi must make a new control pain roll, with the difficulty being the new level of injury.
  • Control Pain was a Control-based Force power that could be used to reduce the pain suffered as a result of injury or of other reason.
  • A wounded Jedi who controls pain can act as if she has not been wounded, starting with the round after the power roll has been made. The wound is not healed, but the character doesn't suffer the penalties of being wounded: a wounded Jedi doesn't suffer any die code penalties; an incapacitated character can still act normally, as can a mortally wounded character. This power can also be used to shrug off any stun results. However, the character is still injured, and thus is prone to getting worse, even if the Jedi doesn't feel the pain. For example, a character who's been wounded twice and is wounded again would still become incapacitated. Mortally wounded Jedi may die from their injuries, even if they aren't feeling any pain.
is Row 2 info of
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