About: Pound Peril   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The players attempt to find one of the twelve switches in a circle that doesn't hurt the player by Ground Pounding them. Hitting a wrong switch will cause painful events to happen to the player, slowing him or her down; and resetting the switches, making it harder to find the correct one. The player must then try a different switch. The player who Ground Pounds the switch that doesn't hurt him or her wins. Wrong switches could be poison liquid spills, zappers, 10-lb. weights, or springs. If a player ground pounds on the correct switch, a jingling sound will be heard and confetti will appear. If no one finds the correct switch in the time limit, the minigame ends in a draw.

AttributesValues
rdfs:label
  • Pound Peril
rdfs:comment
  • The players attempt to find one of the twelve switches in a circle that doesn't hurt the player by Ground Pounding them. Hitting a wrong switch will cause painful events to happen to the player, slowing him or her down; and resetting the switches, making it harder to find the correct one. The player must then try a different switch. The player who Ground Pounds the switch that doesn't hurt him or her wins. Wrong switches could be poison liquid spills, zappers, 10-lb. weights, or springs. If a player ground pounds on the correct switch, a jingling sound will be heard and confetti will appear. If no one finds the correct switch in the time limit, the minigame ends in a draw.
dcterms:subject
dbkwik:mario/prope...iPageUsesTemplate
abstract
  • The players attempt to find one of the twelve switches in a circle that doesn't hurt the player by Ground Pounding them. Hitting a wrong switch will cause painful events to happen to the player, slowing him or her down; and resetting the switches, making it harder to find the correct one. The player must then try a different switch. The player who Ground Pounds the switch that doesn't hurt him or her wins. Wrong switches could be poison liquid spills, zappers, 10-lb. weights, or springs. If a player ground pounds on the correct switch, a jingling sound will be heard and confetti will appear. If no one finds the correct switch in the time limit, the minigame ends in a draw.
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