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Counterspelling is the act of a spellcaster countering any spells cast by an enemy spellcaster, which cancels out the spell being cast. Spellcraft is required to recognize the spell being cast, and then a suitable counterspell is required to be memorized by the Countering caster. Counterspelling was not implemented in NWN2 at the time of release. From the readme file p.104: Counterspelling is not possible in NWN2.

AttributesValues
rdf:type
rdfs:label
  • Counterspell
  • Counterspell
rdfs:comment
  • Counterspelling is the act of a spellcaster countering any spells cast by an enemy spellcaster, which cancels out the spell being cast. Spellcraft is required to recognize the spell being cast, and then a suitable counterspell is required to be memorized by the Countering caster. Counterspelling was not implemented in NWN2 at the time of release. From the readme file p.104: Counterspelling is not possible in NWN2.
  • Counterspell jest zaklęciem maga, które przerywa rzucanie czarów wroga. Kiedy mag odniesie sukces, jego cel nie może korzystać z przerwanej szkoły zaklęć na 8 sekund. Na przykład, przerwanie czaru priesta Greater Heal nie tylko przerwie leczenie ale także uniemożliwi mu rzucanie czarów z szkoły Holy na 8 sekund. Kategoria:Umiejętności Kategoria:Mage
  • Counterspell is a core mage ability learned at level eight that interrupts enemy spellcasting. When successful, the enemy caster may not use the interrupted spell school for six seconds. For example, counterspelling a priest's Greater Heal will not only interrupt the heal in progress, but also prevent him/her from casting Holy spells for six seconds.
  • [[Category:]] Counterspell was an abjuration spell that attempted to stop another spell from being cast.
  • Counterspell was a Mastery 1 universal spell which allowed a shugenja to stop another shugenja casting a spell.
  • 3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.
  • A counterspell is a special type of ability available to spellcasters and Blood Mages that prevents an opponent from casting a spell. In order to successfully counterspell, you must first detect the spell your offensive target is casting, which is dependent upon your skill in Spell Identification. If detected, an audio cue will sound to indicate that your counterspell is available to use, and you must then activate the ability before the opponent completes their cast. Your skill in Counterspelling improves the chances your interrupt will succeed. Examples of counterspell abilities include:
  • Casting Time: 1 reaction, which is taken when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. * If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. * If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.
  • Counterspell mode is entered by right-clicking the caster to be countered, then selecting the "Counterspell" option in the radial menu (top-right option "Cast Spell", followed by leftmost option "Spell Special Abilities", then the topmost option). This is a combat mode, so cannot be used at the same time as other combat modes. Any action other than counterspelling, such as an (involuntary) attack of opportunity, will end this mode. Entering counterspell mode will end stealth mode, but counterspelling does not count as a hostile act for purposes of ending invisibility, greater sanctuary, etc.. Counterspelling will break the concentration needed to maintain a black blade of disaster.
Level
  • 8(xsd:integer)
dcterms:subject
Cast Time
  • Instant
tcg
  • CounterspellTCG.jpg
Cooldown
  • 24.0
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Range
  • 40.0
Name
  • Counterspell
  • Conterspell
Type
  • Offensive
school5e
Class
Description
  • Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Cost
  • 2(xsd:integer)
School
abstract
  • Counterspell mode is entered by right-clicking the caster to be countered, then selecting the "Counterspell" option in the radial menu (top-right option "Cast Spell", followed by leftmost option "Spell Special Abilities", then the topmost option). This is a combat mode, so cannot be used at the same time as other combat modes. Any action other than counterspelling, such as an (involuntary) attack of opportunity, will end this mode. Entering counterspell mode will end stealth mode, but counterspelling does not count as a hostile act for purposes of ending invisibility, greater sanctuary, etc.. Counterspelling will break the concentration needed to maintain a black blade of disaster. A hasted caster can only be countered by a hasted counterspeller. Otherwise, the speed at which spells are cast does not affect the ability of a single character to counterspell each one. That is, any caster can potentially counter two spells per round if countering a mage casting quickened spells (even if the counterspeller is unable to cast quickened spells). If a counterspeller is already in counterspell mode when a time stop effect begins, he will continue countering during the time stop. Note that NPCs may have what appear to be normal spells available to them as special abilities. These cannot always be countered, though the ability may appear just like a normally cast spell in the combat log.
  • 3rd-level abjuration Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
  • Counterspelling is the act of a spellcaster countering any spells cast by an enemy spellcaster, which cancels out the spell being cast. Spellcraft is required to recognize the spell being cast, and then a suitable counterspell is required to be memorized by the Countering caster. Counterspelling was not implemented in NWN2 at the time of release. From the readme file p.104: Counterspelling is not possible in NWN2.
  • A counterspell is a special type of ability available to spellcasters and Blood Mages that prevents an opponent from casting a spell. In order to successfully counterspell, you must first detect the spell your offensive target is casting, which is dependent upon your skill in Spell Identification. If detected, an audio cue will sound to indicate that your counterspell is available to use, and you must then activate the ability before the opponent completes their cast. Your skill in Counterspelling improves the chances your interrupt will succeed. The basic counterspells obtained at level 10 simply interrupt the cast, causing the refresh timer of your offensive target's spell to begin even though the effect has been cancelled. Most classes receive an improved counterspell at level 30 however, which may provide secondary benefits to yourself or your group after each successful use. Examples of counterspell abilities include: * Dissipate (Druid) * Psychic Mutation (Psionicist) * Dissolve (Blood Mage)
  • Counterspell jest zaklęciem maga, które przerywa rzucanie czarów wroga. Kiedy mag odniesie sukces, jego cel nie może korzystać z przerwanej szkoły zaklęć na 8 sekund. Na przykład, przerwanie czaru priesta Greater Heal nie tylko przerwie leczenie ale także uniemożliwi mu rzucanie czarów z szkoły Holy na 8 sekund. Kategoria:Umiejętności Kategoria:Mage
  • Casting Time: 1 reaction, which is taken when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. * If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. * If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
  • Counterspell is a core mage ability learned at level eight that interrupts enemy spellcasting. When successful, the enemy caster may not use the interrupted spell school for six seconds. For example, counterspelling a priest's Greater Heal will not only interrupt the heal in progress, but also prevent him/her from casting Holy spells for six seconds.
  • [[Category:]] Counterspell was an abjuration spell that attempted to stop another spell from being cast.
  • Counterspell was a Mastery 1 universal spell which allowed a shugenja to stop another shugenja casting a spell.
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