A Wheel is an enemy species in Stick Ranger. Populating Grassland 7 and making appearances in Castle Gate, Mist Grove 3, Desert 2, Mountain 1, and Hell 7. The Wheel consists of the enemy's head and a hexagonal "wheel" around it, which enables it to travel much faster. They even can climb up small steps in the Grassland, Mist Grove and Desert landscape up to a height of two tiles. This is the only mobile species that does not move by its own - it requires a character to be present within its Range of Sight for it to move. Even though these enemies are fast, they are very vulnerable to the bait strategy. There are 13 different Wheels throughout the game thus far.
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| - Wheel (Stick Ranger species)
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| - A Wheel is an enemy species in Stick Ranger. Populating Grassland 7 and making appearances in Castle Gate, Mist Grove 3, Desert 2, Mountain 1, and Hell 7. The Wheel consists of the enemy's head and a hexagonal "wheel" around it, which enables it to travel much faster. They even can climb up small steps in the Grassland, Mist Grove and Desert landscape up to a height of two tiles. This is the only mobile species that does not move by its own - it requires a character to be present within its Range of Sight for it to move. Even though these enemies are fast, they are very vulnerable to the bait strategy. There are 13 different Wheels throughout the game thus far.
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abstract
| - A Wheel is an enemy species in Stick Ranger. Populating Grassland 7 and making appearances in Castle Gate, Mist Grove 3, Desert 2, Mountain 1, and Hell 7. The Wheel consists of the enemy's head and a hexagonal "wheel" around it, which enables it to travel much faster. They even can climb up small steps in the Grassland, Mist Grove and Desert landscape up to a height of two tiles. This is the only mobile species that does not move by its own - it requires a character to be present within its Range of Sight for it to move. Even though these enemies are fast, they are very vulnerable to the bait strategy. There are 13 different Wheels throughout the game thus far.
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