About: Electro-Shock Defenses   Sponge Permalink

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The Electro-Shock Defenses are trap devices that are utilized in the Zombies mode of Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops III. They appear in Verrückt, Shi No Numa, Der Riese, Kino der Toten, "Five", Dead Ops Arcade and The Giant. They also appear in the Cyborg Rising mode of Call of Duty Online.

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  • Electro-Shock Defenses
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  • The Electro-Shock Defenses are trap devices that are utilized in the Zombies mode of Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops III. They appear in Verrückt, Shi No Numa, Der Riese, Kino der Toten, "Five", Dead Ops Arcade and The Giant. They also appear in the Cyborg Rising mode of Call of Duty Online.
  • Electro-Shock Defenses (also known as Electro Shock Barrier) are a feature in the Call of Duty: World at War Nazi Zombies maps Zombie Verruckt, Shi No Numa, and Der Riese. In Call of Duty: Black Ops, they are in Kino der Toten and "Five". Costing 1000 points to activate, it shoots out bolts of lightning that kill zombies. It lasts for approximately one minute and takes about 30 seconds to be used again in Der Riese. In Verruckt and Shi No Numa it takes until the end of the current round to be used again.
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  • The Electro-Shock Defenses are trap devices that are utilized in the Zombies mode of Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: Black Ops III. They appear in Verrückt, Shi No Numa, Der Riese, Kino der Toten, "Five", Dead Ops Arcade and The Giant. They also appear in the Cyborg Rising mode of Call of Duty Online. They cost 1000 points and unleash bolts of lightning after they are activated, effectively forming an electric barrier. Any Zombie which passes through this barrier will be zapped and will die soon after. Be careful; they will not always immediately die after being zapped, which still gives them a chance to attack the player(s). Any player who walks into the barrier will immediately be downed, unless they have Juggernog or are playing in Dead Ops Arcade. The exception to this is on the iPhone/iPod version, where the player will be downed even with Juggernog. After a certain amount of time the Electro-Shock Defenses will deactivate and cannot be activated for a set period of time (approximately 30 seconds). It is important to use each barrier effectively; for example, do not use it at the end of the round or when there are a small group of zombies left, so that it is available for emergencies. Zombies will not do anything to avoid the Electro-Shock Defenses.
  • Electro-Shock Defenses (also known as Electro Shock Barrier) are a feature in the Call of Duty: World at War Nazi Zombies maps Zombie Verruckt, Shi No Numa, and Der Riese. In Call of Duty: Black Ops, they are in Kino der Toten and "Five". Costing 1000 points to activate, it shoots out bolts of lightning that kill zombies. It lasts for approximately one minute and takes about 30 seconds to be used again in Der Riese. In Verruckt and Shi No Numa it takes until the end of the current round to be used again. The barrier is useful for reducing amounts of zombies. Zombies may not die immediately, and may attack the player. There are two barriers on Verruckt, one on each balcony. There are four in Shi No Numa, one for every hut. There are three in Der Riese: one in the laboratory, one in the warehouse and one under the bridge. The Electro-Shock Defenses requires power to be turned on before use. If a player touches the barrier, they will automatically be put into Last Stand and can't be revived unless they are pushed out of the way of the barrier by a zombie, or until the barrier's time runs out. If the player has Juggernog, the player may run through a barrier, but will suffer screen disorintation.
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