Text
| - 1(xsd:integer)
- 15(xsd:integer)
- No.
- 3.15576E8
- 43200.0
- 900.0
- -2400.0
- etc.
- Girth to Girth
- Hauberk to Hauberk
- /hr
- Multi-strike weapons currently can not have any additions added to them other than base tinkers and imbues. This may change at some point.
If anyone has feedback on using multi-strike weapons feel free to let us know.
- Means of getting to the Invasion Area. Got it. I'll look into it.
- To report abuse of the Reputation system, please use the Report icon to report the post in which the abuse took place, or contact the moderation team through the Contact Us link at the bottom of the forums. Please note that members' use of the Reputation system must comply with the Code of Conduct and Forum Guidelines, and administrators are able to view the Reputation left for and by users. Users who are found to be abusing the Reputation system may have their own Reputation level altered at the discretion of the moderators.
What happens if a user's Reputation gets too low?
- Polls or the lack of them is a general policy we have for all of our game forums.
- The man pushed himself forward. His eyes now focused with determination as the plan formed within his head. Loyalty filled Jovanni's veins making him the perfect face for the operation. Able to follow the commands sent down from above without question, while perfectly instructing those beneath him.
- Right now the item that destroys the armor is called "Armor Appearance Extractor" the word extractor may change to fit tailoring, but it should be pretty clear what the item does. Also the rules and directions are on the extractor.
Using this item the wrong way is on par with using a mana stone on your armor to destroy it instead of put mana into it.
- The man rested back against the chair as he spoke this, his eyes showing deep thought as the words flowed out. Jovanni stood in front of the desk. He understood the gravity of the situation well as he had been briefed on it all before.
- “We've searched out a variety of tests for worthy adventurers and erected a portal network as a support structure. Talk to our wardens, they'll grant access to the portals and tell you what we need done. If you return to us with proof of your deeds we'll see to it that you're rewarded with practical knowledge that will serve you well in future adventures."
- Game Quest Timers have been standardized. The longest quest timer is now 27 days.
- No that's not how palettes work, and it wouldn't work as a palette. As Adventurer said, each armor would have to have a texture created using the prismatic texture.
Our dye system essentially tells the object to reference a different color. It doesn't ever tell it to change which texture it is using.
- To prevent abuse of the system, you are limited to the number of Reputation clicks you can give in a single day, and you must give Reputation to a certain number of people before you can come back to someone you've given Reputation before. In essence, this means you cannot give any particular person Reputation more than once every few days.
I tried to give negative Reputation to a post I didn't like, but it wouldn't let me!
- Just as a note, a single character can get over 100 Mana Forge pulls in a month from running quests. I'd have to check the exact numbers but a character can get at least 150 key pulls a month, broken keys, society chest keys, trading/buying.
This isn't 100 keys because many of them are multi-use keys. But it is essentially at least the equivalent of 150 single use keys in one month on one character. It would be a good amount of work to get them all each month though.
- Ries Woron now offers a yes/no dialog if the quest has been running for more than 5 minutes.
- We didn't want to support an AoE method that allowed players to easily stack on top of each other on white worlds.
Sev~
- Aqua Vitae has had its stack size increased to 1500.
- “I understand. It is just difficult to think about, but I know what is at stake. So what are my orders going forward?”
- /ls
- /mp
- “The second stage of the operation isn't as overt as the first. We have searched out people who will aid us in secret; they will offer a faster level of training to the unwitting recruits as they exit the facility. This way we can continued the increased rate of training while seeing how they perform without direct guidance. This is a crucial step, independence. Now you must depart for the facility at once, new arrivals will be showing up shortly.”
- Once you've received Reputation from other users, clicking on User CP will show you the last 10 Reputation clicks you've received and on which of your posts. You cannot see who left the Reputation.
What if I don't want to display my Reputation to other forum members?
- The gift boxes will be turned on shortly and they will run until next tuesday .
- Remember, we can tell if anyone is attempting to game the system. We have been using this system already on our other forums, so its best just to use the system normally.
- This is all possible. We haven't finished designing all the limits associated with the system yet. Thanks for the feedback and we'll take it into account while we're working on the tailoring system.
- We do try to keep some viable quest robes in the different level ranges. As for loot robes, while we could add them, they would go through the same system the other armor pieces do, thus giving you only one piece of armor's worth of spells, so I doubt you'd see many used outside of Mule Art.
It is a topic that has been discussed recently, and we'll keep it on our list in case we can come with a good means of correcting the existing limitations.
- My intention was only to make it clear that there was no way to transfer spells onto another armor piece that had different base stats or wield slots.
Sev~
- In addition if you find someone doing this, please report the player via Urgent Assistance and send me a PM with all the information you can. We will check into this further and do our best to remove the offenders from being able to login to the game again.
- Keyrings could happen in the near future.
- Kintani will look into removing the burden.
Sev~
- You'll earn Reputation titles based on your Reputation level - and the satisfaction of knowing your fellow members value your contributions to the forums! The Reputation Titles are viewable by hovering your mouse over a user's Reputation boxes.
Is there an easy way for me to see what Reputation I've received?
- Location specific.
Coat to Coat
- As Jovanni made his way back to the entrance of the building he noticed his first arrival making his way down the stairs. He quickly mulled over the speech he had prepared before greeting the young man.
- We have no plans to implement a way to shift spells from one suit of armor to another.
Sev~
- Miscellaneous Changes
- New Player Hub
- Here's an anecdote that came up while we were designing this experience:
My room mate just started playing AC because, well, I bugged him enough that he finally did. In the few hours he'd played AC without me around he managed to hop through some portals and get himself really lost. I believe he was in Al-Arqas. Al-Arqas hasn't had much of a quest update since launch. The quests notes were very difficult to follow with any accuracy and the rewards for the quests were fairly low. . The real issue came in the fact that he decided to play on DT and he couldn't simply recall to marketplace to get a portal bot to send him to Holtburg or someplace a bit more refined. He spent hours just trying to make his way through random portals and running across the landscape to find a better place to level his new character. In the end, he was back in Al-Arqas where he had lifestoned with no real progress.
With that in mind the hub allows new players who become misplaced in the world to center themselves when they become lost. It allows players to decide to explore without fear of not being able to get back to where they came from. That's something that really came to mind while we were creating this hub.
- Only the cost.
- Ries Woron will trade a piece of Thug armor for the same piece, to allow people to get rid of their pieces that they have used Ivory on.
- I don't understand where you have the impression you can move spells. Do you mean tailoring? If so, it has nothing to do with spells. It will take all the qualities of a piece of armor that determines what it looks like and transfer those to another piece of armor. It will destroy the first piece and won't in any way affect the stats of the second piece. The second piece will only look different.
You will only be able to transfer to a piece with the exact same slot requirements.
Sev~
- This is certainly something we can discuss.
- “It is a risk we have to take. There will be those who don't make it, but for the ones that do they will be strong.”
- The plan was in motion and the first recruit had already arrived. There was no turning back, no questioning the plan. Only the future knew if the right decisions had been made.
- Its funny, we actually spoke about this today at our team meeting. As much as all of us would love something like that, its probably not really possible. We do however have some other tricks up our sleeves.
- We have fixed an issue with the Gift Box Quest.
- What is the Reputation System?
- Our main concern is that players used to the current in game commands would for as many as possible just use the first three letters so they didn't have to memorize shortcuts; when in doubt they all work the same.
That said, I already implemented the following, they just didn't make it into this patch:
/ah
- When you trade in the armor you get a brand new piece.
Restriction quest flags move from and item to the player to keep them from picking up more then one.
So when you get the brand new piece it now has a quest flag on it again. The first time you drop and pick that piece back up it will move the quest flag to you. Now any piece that has a quest flag will block you from picking it up.
We can look into a way around this for trade ins next month. For now the simplest thing would be to have your alts pick up the new pieces and put them back in the chest, that will move the quest flag from the pieces to the alts and then any character can pick them back up.
- I don't personally see a reason why Trade Notes couldn't go down to 0 Burden, so I'll ask the team about it.
As for the numbering, the numeral on a Trade Note is multiplied by a hundred, or the smallest one would be a "C" Note, not an "I" Note. That'd make a 500,000 py. Trade Note a V with a line over it, or , and a 1,000,000 py. Trade Note a X with a line over it, or . Not that I started looking at what it would take to add higher value Trade Notes or anything...
- For example if you turn in a Pincer that gives 21 million XP, 7 million of that would be shared. Your character would then see the message:
:You've earned 7,000,000 experience.
:You've earned 14,000,000 experience.
Here is a list of the updated quests and the XP they now give out.
- Cleaving is intended to always hit your primary target and if you and your group are capable of positioning yourselves you'll also be able to cleave for double the total hits .
If you're in a group and casting ring, wall, volley, blast and any other untargeted spells you can hit other players. You position your characters to avoid this in order to increase your damage.
A group that's working well should be able to make sure their two handed combat specialists are able to land their cleaves without hitting players too frequently.
Cleaving is a game play element, you have to play the game slightly differently than standard melee to get the optimum usage out of it.
- You must reach a certain undisclosed amount of positive reputation before you can give anyone negative reputation points.
- The Niffis on Freebooter Isle has been rebalanced to be a bit more difficult based on the matching the quality of loot it drops.
- The Producer has spoken! Burden will be 0 for the next update.
Bigger Trade Notes will still need to be discussed, since things like adding them to every Vendor that sells Trade Notes wouldn't be a short process.
- “Do you think they can handle it, all that training in a shortened span of time, their powers growing quicker than those who came before? Isn't there a risk of pushing them too far, too fast? Couldn't they hit a breaking point and become useless to use, useless to this world?"
- Jovanni arrived at the facility and performed a thorough inspection of both the building and the wardens under him. They seemed a capable bunch and the program appeared to have been well planned out. It was a smooth pipeline the recruits would flow through, it was as efficient as it was innocent in appearance.
- Hi all, I wanted to put together a more clear thread about connectivity to AC.
First lets start with how AC connects and where the "blocks" are going to occur.
ACLAUNCHER.EXE, Your Firewall and the Internet
The game connects first over https via the "AcLauncher.exe" file and when connecting to your character it is via "AcClient.exe".
Initially both of these files need to be setup in your firewall to connect both inbound and outbound to the internet. Alot of firewalls will let a program outbound access to the internet but will not let it accept incoming connections unless you specifically tell the firewall the program can. Usually these are third-party firewalls with some extra security settings.
When there is an update to the game often these files are also updated and your firewall may start blocking them again since it no longer "recognizes" the file anymore . In the instance of an update to the game you may need to refresh your firewall manually by removing and re-adding those two files from its list of "exceptions" or "allowed programs".
ACCLIENT.EXE Ports, UDP and Routing
Now onto the games connection when patching or entering the world. AC uses "loose" UDP routing and AC sends these back and forth on ports 9000 to 9013.
What "loose" routing basically means is that occasionally though a data "packet" might go out from your system on port "X" the server might send a response back on port "Y" and if your network does not allow for this you get connection drops due to missing information the game client needs back from the server .
Things you'll see are usually you'll either get time-outs trying to load into the game or your character will go "purple bubbles" .
First things first to check are:
A) Are you using DSL? If so you'll want to ask your ISP about whether or not your DSL Modem is setup as a NAT or NAPT device. If it's on NAPT ask them if it can be switched to NAT instead and still let you connect to their network . Most providers support either so it shouldn't be too difficult to change. .
B) Have you configured port forwarding on your router? If not that may help since what port forwarding is doing is you tell your router "I'm going to send packets out on this port , if you get a packet back on any of these ports then send it on to here .".
www.portforward.com has alot of router models listed and directions for AC for most. . You'll need your routers exact model .
You're going to want to also check with the router manufacturer's website, to try to determine if your specific model supports "loose" UDP routing since some models actually do not fully or at all.
Some tech savy players have found some options in their specifc model router's configuration that has enabled this support see the posts here and here . These go to show that even if your router does not support it "out of box" it may have the option to, just that it might be buried in the options. .
Now I know by now alot of you are saying "But Mirthgar, I don't use a router OR DSL, what do I do?"
Well you might be using a combination router and modem, in that case you might be able to find port forwarding steps for it on portforward.com. Doublecheck with your ISP as well since they may be able to remote into it and take a look at its configuration as well.
Other miscelaneous items and closing
Other blockers:
* Any programs that use ports 9000 to 9013 .
* Internet Security software that controls ports usage as well,
* Antivirus software that does not like other programs accessing/deleting temp files
- “We will offer guidance to those new to these lands. A center they can gather in and be led the way to skill and power. The training will be accelerated for we do not know how much time we have before the enemy strikes.”
- The Asheron's Call team is always trying to improve the overall experience that players have when in Dereth. Over the years there have been many changes that have affected how new players experience the game. Due to the increasing average level range of players, more stress has been placed on having a smooth process for advancing new characters. Where it was once accepted practice to float around Dereth as a drifter for weeks finding new quests with other players in your level range, now players must first ascend to a higher level to meet the average player. Due to this we've decided to introduce a more guided New Player Experience that introduces players to the land and stories of Dereth using pre-existing quests. This update also introduces significant additional rewards for running these quests.
- Yes, this was something that was being discussed long before that thread. As a matter of note, we tend to discuss many things related to the loot tables and such nearly every day.
As you all know, the game is ever changing. Some players will like the changes, while others may not. That is the nature of the game. You can never make 100% of the people happy 100% of the time. All we can do is what we feel is best for the game based on player feedback and the vision of the Dev team.
- We feel this is a tremendous step in the right direction not only for our existing players, but also for any new players coming into Asheron's Call.
- Quests:
:* Banderling Shrine - 8million
:* Crafting Forges - 100% PXP capped at 10/20/30 million depending on the dungeon you run
:* Enrico's Betrayal - 100% PXP cap 15 million
:* Mukkir Orb - 100% cap 10 million, 50% cap 15 million, 33% cap 23 million, 33% cap 33 million
:* Snow Lillies - 100% cap 20 million
:* Balor's Rescue - 10million note 20 million fur
:* Darling's Collar - lvl restriction lowered to 100. 17 million
:* Crypt of Adhorix - 23 million
:* Renegade Mace - 100% cap 29 million
:* Blood Gem - 100% cap 15 million
:* Pincers - Lowered to 1 week timer. 100% cap 500k/750k/850k - flat 1 million/2.5 million/5million/8 million/11 million
:* Tursh Totem - 100% cap 11 million/23 million/ flat 30 million/45 million
:* Refulgent Bracelet - 50% cap 4 million bracelet , 25% cap 2 million for each note
:* Olthoi Chasm – 3 million/10/15/20/25
:* Sword Bellenesse - 100% cap 40 million for handing in the attuned sword
:* Suzuhara Baijin's Delivery - 2.5 million each step
:* Dark Spiral - Log Book 100% cap 13 million, Lore Book 100% cap 57 million
:* Necklace of Elemental Adepts - 45 million note turn in
:* Tusker Tusk - shortened to 1 week 100% pxp 100k/200/350/500/750/850/1 million/2.5 million - flat 3.5 million/5/6.5/8/11/20
:* The Moars - 100% 500k/1 million/4 million flat 8 million/15 million
:* Yanshi Shield – 30 million, extra 15 million first run
:* Tethana Tug of War - 5.3 million
:* Gaerlan's Citadel - Sword turn in @ level 40 -100% cap 3 million, @ level 80 60% cap 20 million @ level 80 22 million
:* Littlest Niffis - 100% cap 20 million
:* Gareth Dain - 100% PxP cap 18 million on translation
:* Decrepit Tower - 33% cap 2.5 million each tassel turn in
:* Heart of Innocence - 100% cap 30 million
:* Temple of Stirring Shadow – 10 million mace 5 million book
:* Head of Baron Entemarre - 15 million
:* Tanada Storm - 15 million
:* Tanada Earth - 15 million
:* Whispering Blade/Rossu Morta boots - 25 million
:* Eater Jaws - shortened to 1 week. An extra eater jaw was added to the high level eater so it now drops 2 different jaws. The original jaw is still turned in for an augmentation gem on the 3 week timer; the new jaw is turned in for xp. 100% cap 2.5 million/ flat 8 million/15 million/35 million/40 million
:* Frore - Token from end chest turn in at Mairisa bint Fuda - 100% Cap at 18 million
:* Oswald's Dirk - Token from end chest turn in at Aaminah - 100% Cap at 18 million
:* Overlord's Sword - Token from end chest turn in at Lieutenant Rothe - 100% cap at 18 million
:* Orphanage - Token from end chest turn in at Arcanum for - 30 million
:* Collegium Occultus Ring - XP for shard turn in - 45 million
Society Tasks: DI = Dark Isle; GY = Graveyard; FB = Freebooter; MC = Moarsman City
:* DI Delivery to the Deep - 10 million
:* DI Ruschk Boss - 15 million
:* DI Black Coral - 10 million
:* DI Reports - 15 million
:* DI Scout - 10 million
:* GY Boss Kill - 15 million
:* GY Jaws - 15 million
:* GY Wight Mage kill task - 15 million
:* GY Cave tracing - 15 million
:* GY Supply Delivery - 10 million
:* FB Bandit Boss - 40 million
:* FB Jungle Flower - 15 million
:* FB Jungle Lily - 20 million
:* FB Moar Gland - 20 million
:* FB Moarsmen kill task - 20 million
:* MC Coral Towers - 20 million
:* MC Moarsmen kill tasks - 20 million each
:* MC Spawn Pools - 20 million
:* MC High Priest - 40 million
:* MC Artifacts - 15 million
So there are just some of the things we have in store for Asheron's Call in January. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the January Event.
- If a user's Reputation goes below a certain threshold, they will automatically be moved to the Moderated usergroup, meaning all further posts will be placed in a moderation queue until the community team can review the circumstances and determine the correct course of action.
The review will include the user's posting history, but will also make sure the user has not been "griefed" through the Reputation system by any individual or group.
Have fun earning Reputation!
- “We need to set up a training center and have plans in the making to direct all new arrivals to pass through. This is stage one of the plan and we need you, Jovanni, to oversee the operation of the facility, to keep an eye on the new arrivals and keep note of any that show promise.”
- Several bugs/issues with Mhoire Castle have been fixed or adjusted based on player feedback.
- Jovanni knew he was going to be in command of some part of the operation, never had he considered it would be one of such high importance. Apparently his superiors saw something in him of worth, he couldn't help but wonder at what it would be. Then he clued in on the phrase “stage one”, his curiosity as to what else might be involved.
- It's location based. Anything that covers Upper Arm, Lower Arm, Breastplate and Girth could have the appearance of a Hauberk given to it. Most slot combination have a single name to describe their coverage but what really matters is the coverage not the name.
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