Attributes | Values |
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rdfs:label
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Alignment
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dcterms:subject
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Fifth Item Card Pic
| - Servants' Rumors.jpg
- Messenger Raven.jpg
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Second Item Card Pic
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Fourth Item Card Pic
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Sixth Action
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Reward Pic
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Fifth Item Card Text
| - A servant in the Red Keep who owes you a favor.
- Dark, intelligent birds housed in the rookery. Used for sending messages to locations far away.
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Third Item Card Text
| - A member of the King's Landing's City Watch. These men enforce the laws and guard the city, even the rookery.
- The tower in the Red Keep where the ravens are housed. It's very high up, but there is an open window at the top...
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First Item Card Text
| - A member of the King's Landing's City Watch. These men enforce the laws and guard the city, even the rookery.
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Sixth Item Card Trade
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Fifth Item Card Trade
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Fifth Action Text
| - Call a servant who owes you a favor
- Slip in and take out the right raven
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Sixth Action Difficulty
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Fourth Item Card Text
| - A member of the King's Landing's City Watch. These men enforce the laws and guard the city, even the rookery.
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Second Item Card Name
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First Action Difficulty
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Fourth Item Card Intrigue
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Storyline Number
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Third Action
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Next Quest Type
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Fifth Action Difficulty
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Fifth Action
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Sixth Item Card Text
| - A member of the King's Landing's City Watch. These men enforce the laws and guard the city, even the rookery.
- Dark, intelligent birds housed in the rookery. Used for sending messages to locations far away.
|
Reward Name
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First Item Card Intrigue
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Third Item Card Name
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Second Action Difficulty
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Second Item Card Text
| - Dark, intelligent birds housed in the rookery. Used for sending messages to locations far away.
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Sixth Item Card Name
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Sixth Action Text
| - Cozen the guard with a skin of wine
- Get some birds free to hide the truth
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Fifth Item Card Name
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Third Action Text
| - Sneak in a window
- Wait for the guard to nod off
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First Action
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First Item Card Pic
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Third Item Card Intrigue
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Fourth Action Text
| - Lift the guard's key
- Set a small distracting fire
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First Item Card Name
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Second Action Text
| - Crash in, send a bird, and run
- Set some birds free to hide the truth
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Fourth Action Difficulty
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Sixth Item Card Pic
| - Gold Cloaks Sigil.jpg
- Messenger Raven.jpg
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First Action Text
| - Intimidate the guard to stand aside
- Set a small distracting fire
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Fourth Action
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questgiver-pic
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Next-link
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Third Action Difficulty
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QuestGiver
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Third Item Card Pic
| - Spy Character Card.jpg
- Gold Cloaks Sigil.jpg
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Second Action
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Second Item Card Trade
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Fourth Item Card Name
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dbkwik:gotascent/p...iPageUsesTemplate
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Text
| - Employ a more clever approach to the problem
- Scout the rookery for a way past the guards.
- Use physical means to get to the ravens
- Kirth stands before the rookery in the Red Keep. "I must send a raven to my cousin." A guard says, "You'll have to wait for the Grand Maester."
- Kirth looks at the large, airy tower. "This seems possible. Someone skilled can get in without too much trouble." He pauses. "Getting out, though..."
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Type
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Storyline
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Speaker
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Volume
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pic
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Time
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NEXT
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