CreaturesArchive data consists of serialised objects from the Creatures Evolution Engine; essentially, an on-disk representation of the state of internal game engine data, making it almost impossible to parse without access to the original source code. Most often used within PRAY files to represent creatures, worlds are also stored in this format. The data is generally compressed with Zlib.
Attributes | Values |
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rdfs:label |
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rdfs:comment |
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dcterms:subject | |
abstract |
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