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- Concealment is one of the spells used by demons.
- Concealment is an object or thing that hides you from enemies, but does not cover you from enemy fire and weapons.
- Use this ability to conceal yourself from enemies. Moving, taking damage, or being detected by an enemy will deactivate concealment.
- Concealment is
* obscuring something from view or rendering it inconspicuous.
* "[t]he act of remaining hidden."
- Concealment refers to a Wind-element, hiding spell in ALfheim Online.
- Concealment: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
- Concealment is an Illusion spell available in The Elder Scrolls III: Morrowind that conceals the presence of the Nerevarine from observers. If they attack, speak, or activate an object, the effect is dispelled.
- Concealment prevents an attacker from clearly seeing his or her target. Concealment creates a chance that an otherwise successful attack misses (a miss chance). Concealment provides defense against melee attacks, ranged attacks, melee touch attacks and ranged touch attacks. It also provides defense against some active combat feats such as Knockdown and Whirlwind Attack, however it does not defend against Feint, Disarm, Seeker Arrow or One Shot.
- Concealment can be partially negated by the blind fighting feat, which lets an attacker make two concealment rolls for each attack, and only by failing both rolls is the attack blocked by concealment. This effectively squares concealment, causing 50% to be effectively 25%, and 10% to be effectively 1%. An epic character may take the self concealment feat to achieve a permanent 10% concealment bonus. This feat can be retaken up to five times for 50% permanent concealment. See invisibility and true seeing do not penetrate concealment.
- If you can’t get a good look at your target, it has concealment from you, which means your attack rolls take a penalty against that target. You might be fighting in an area of dim light, in an area filled with smoke or mist, or among terrain features that get in the way of your vision, such as foliage. Effects that cause concealment obscure vision without preventing attacks.
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