About: Farm (Age of Mythology)   Sponge Permalink

An Entity of Type : dbkwik:resource/I3FatKZaCApRRrmOPDkjVw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As in the previous Age games, Farms in Age of Mythology steadily produce Food and can be built in an area of the player's choice. In Age of Mythology, however, Farms last indefinitely and never need to be replanted. The cost of a Farm varies depending on the main culture, as shown on the right. The high cost to the Atlanteans is presumably due to the Citizen's greatly enhanced work rate.

AttributesValues
rdf:type
rdfs:label
  • Farm (Age of Mythology)
rdfs:comment
  • As in the previous Age games, Farms in Age of Mythology steadily produce Food and can be built in an area of the player's choice. In Age of Mythology, however, Farms last indefinitely and never need to be replanted. The cost of a Farm varies depending on the main culture, as shown on the right. The high cost to the Atlanteans is presumably due to the Citizen's greatly enhanced work rate.
dcterms:subject
dbkwik:ageofempire...iPageUsesTemplate
Age
Type
  • Economic
Use
  • Produces Food
Cost
Building
  • Farm
HP
  • 150(xsd:integer)
originalgame
Civs
  • All
abstract
  • As in the previous Age games, Farms in Age of Mythology steadily produce Food and can be built in an area of the player's choice. In Age of Mythology, however, Farms last indefinitely and never need to be replanted. The cost of a Farm varies depending on the main culture, as shown on the right. The high cost to the Atlanteans is presumably due to the Citizen's greatly enhanced work rate. The Greeks, Norse, Atlanteans and Chinese can build Farms in the Classical Age, and the Egyptians can do so in the Archaic Age, though at a small production penalty. Like in the other games of the Age series, Farms may only be farmed by one worker at a time. Unlike all other buildings, they do not hinder unit movement. Farms are very weak and can be destroyed very quickly. Moreover, another player's workers can take over an unoccupied Farm simply by beginning to gather from it.
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