The short-lived 32X add-on for the Mega Drive was a huge blunder for Sega. It was meant as a stopgap system, something to give players a taste of the future (polygon graphics n' stuff) before the 5th generation came out. Trouble is, there was no gap: in Japan, it came out a few days after the Saturn and the PlayStation. In the USA, nobody was impressed either, as it came out a full year after the 3DO and the Jaguar. It was soon discontinued, ending up with a pitiful library of 34 games, only a few worth getting. It could also be combined with the Mega-CD for a monster of a system with six games, none worth much attention.
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| - The short-lived 32X add-on for the Mega Drive was a huge blunder for Sega. It was meant as a stopgap system, something to give players a taste of the future (polygon graphics n' stuff) before the 5th generation came out. Trouble is, there was no gap: in Japan, it came out a few days after the Saturn and the PlayStation. In the USA, nobody was impressed either, as it came out a full year after the 3DO and the Jaguar. It was soon discontinued, ending up with a pitiful library of 34 games, only a few worth getting. It could also be combined with the Mega-CD for a monster of a system with six games, none worth much attention.
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- Mega Drive
- Mega-CD
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abstract
| - The short-lived 32X add-on for the Mega Drive was a huge blunder for Sega. It was meant as a stopgap system, something to give players a taste of the future (polygon graphics n' stuff) before the 5th generation came out. Trouble is, there was no gap: in Japan, it came out a few days after the Saturn and the PlayStation. In the USA, nobody was impressed either, as it came out a full year after the 3DO and the Jaguar. It was soon discontinued, ending up with a pitiful library of 34 games, only a few worth getting. It could also be combined with the Mega-CD for a monster of a system with six games, none worth much attention.
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