The Deck of Many Things is an artifact that holds potential for great ruin and great reward. It was introduced as a Paragon-tier artifact in Dungeon Magazine #177, and converted to heroic-tier in Madness at Gardmore Abbey. It is composed of 22 cards, and the main mechanic with this artifact is the ability to choose a card from the deck - either for benefit or loss.
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| - The Deck of Many Things is an artifact that holds potential for great ruin and great reward. It was introduced as a Paragon-tier artifact in Dungeon Magazine #177, and converted to heroic-tier in Madness at Gardmore Abbey. It is composed of 22 cards, and the main mechanic with this artifact is the ability to choose a card from the deck - either for benefit or loss.
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| Critical
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| Power
| - Roll a d20. Once before the end of the encounter, you can replace any d20 roll made by an ally or an enemy within 5 squares of you with your d20 roll.
- You alter the fortunes of your enemies, forcing an enemy within 10 squares to reroll one attack roll, skill check, or saving throw it made, taking the result you choose.
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| Artifact
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| Property
| - Sorceres with the Chaos Powe rclass feature can use the Deck of Many Things as an implement for sorcerer powers and sorcerer paragon path powers.
- You cannot be dominated.
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| implement
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| enhancement
| - Attack rolls and damage rolls
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| abstract
| - The Deck of Many Things is an artifact that holds potential for great ruin and great reward. It was introduced as a Paragon-tier artifact in Dungeon Magazine #177, and converted to heroic-tier in Madness at Gardmore Abbey. It is composed of 22 cards, and the main mechanic with this artifact is the ability to choose a card from the deck - either for benefit or loss.
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