About: Real-time   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Real-time operation means that a minute of game time takes a minute of real time. Everything in AE is done in real time with no options to pause, slow, or speed up the game.

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rdfs:label
  • Real-time
  • Real-Time
rdfs:comment
  • Real-time operation means that a minute of game time takes a minute of real time. Everything in AE is done in real time with no options to pause, slow, or speed up the game.
  • Real-time is
  • Real-time systems
  • Real-time is the actual hours, days, even years one spends playing a MUD. A typical Mudder spends several actual years of their actual life playing one or several MUDs. Power players do more, much more.
  • An operation within a larger dynamic system is called a real-time operation if the combined reaction- and operation-time of a task is shorter than the maximum delay that is allowed, in view of circumstances outside the operation. The task must also occur before the system to be controlled becomes unstable. A real-time operation is not necessarily fast, as slow systems can allow slow real-time operations. This applies for all types of dynamically changing systems. The polar opposite of a real-time operation is a batch job with interactive timesharing falling somewhere in-between the two extremes.
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dbkwik:itlaw/prope...iPageUsesTemplate
abstract
  • Real-time operation means that a minute of game time takes a minute of real time. Everything in AE is done in real time with no options to pause, slow, or speed up the game.
  • Real-time is
  • Real-time systems
  • An operation within a larger dynamic system is called a real-time operation if the combined reaction- and operation-time of a task is shorter than the maximum delay that is allowed, in view of circumstances outside the operation. The task must also occur before the system to be controlled becomes unstable. A real-time operation is not necessarily fast, as slow systems can allow slow real-time operations. This applies for all types of dynamically changing systems. The polar opposite of a real-time operation is a batch job with interactive timesharing falling somewhere in-between the two extremes. For vision tasks the threshold of real-time can be seen as the video frame rate, typically 15-30 frames per second. Thus, the total processing time per frame must be below about 0.04 seconds. Until recently, real-time systems required expensive and dedicated hardware, however recent advances in computer speeds is making this unnecessary, and real time systems are becoming common.
  • Real-time is the actual hours, days, even years one spends playing a MUD. A typical Mudder spends several actual years of their actual life playing one or several MUDs. Power players do more, much more.
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