After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round).Normal: You can only use 1 bio-energy charge when firing your bioweapons. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Complete Xeno → Alien Civilizations
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rdfs:label
| - Empower Bioweapon (3.5e Feat)
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rdfs:comment
| - After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round).Normal: You can only use 1 bio-energy charge when firing your bioweapons. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Complete Xeno → Alien Civilizations
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Summary
| - You can use bio-energy to forcibly increase the power of your bioweapon.
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prereqs
| - Bioweapon, Con 17, 8 Hit Dice
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benefit
| - You may expend up to 1 bio-energy charge for every 4 HD that you have while firing your bioweapon. For every charge over the first, your bioweapon's damage increases by +4dX .
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again .
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Normal
| - You can only use 1 bio-energy charge when firing your bioweapons.
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dbkwik:dungeons/pr...iPageUsesTemplate
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abstract
| - After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round).Normal: You can only use 1 bio-energy charge when firing your bioweapons. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Complete Xeno → Alien Civilizations
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