rdfs:comment
| - Defeat Raubahn. Protect the Elvaan and Hume NPCs.
* The starting point is at (G-9).
* As of 07/01/2007, the NPC behavior may be broken, requiring the players to move around the map, leaving the NPCs at the start.
* There are 8 Elvaan NPCs (Ganmuul, Rahdjab, Ghahnis, Rhushouf, Jalyaat, Tahbmar, Zhadjaraf, Dhiadjhar) and Shailham.
* Speaking to the Shailham begins the Assault, causing the enemy mobs to pop.
* Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond.
* When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map.
* If Shailham is attacked and dies, you lose the Assault.
* If Elvaans die, you lose points. They have around 2500
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abstract
| - Defeat Raubahn. Protect the Elvaan and Hume NPCs.
* The starting point is at (G-9).
* As of 07/01/2007, the NPC behavior may be broken, requiring the players to move around the map, leaving the NPCs at the start.
* There are 8 Elvaan NPCs (Ganmuul, Rahdjab, Ghahnis, Rhushouf, Jalyaat, Tahbmar, Zhadjaraf, Dhiadjhar) and Shailham.
* Speaking to the Shailham begins the Assault, causing the enemy mobs to pop.
* Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond.
* When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map.
* If Shailham is attacked and dies, you lose the Assault.
* If Elvaans die, you lose points. They have around 2500 HP.
* Be careful, because enemies may attack from behind.
* The blue mage groups can pop in different places each time this Assault is run.
* The enemies spawn in one of these four configurations:
* Configuration 1: All spawn near the start G-8. 6 will spawn, then another 6 after a set amount of time. The remaining "allies" will not assist you with Raubahn.
* Configuration 2: Both groups of allies move out at the start and split at H-8, one going east and one going north. Both groups will first come to 3 enemies each. After the northbound group defeats their 3 enemies, they will continue north towards Raubahn and find another set of 3 enemies. The eastbound group of allies eventually heads back to H-8 and north to assist the northbound group.
* Configuration 3: 1 group of allies leaves G-9 and heads north down the cliff at H-8. Only 3 enemies are waiting at H-7 (if there are 6, see configuration 4). If so, then another group of enemies will spawn back near the start. Allies will assist with Raubahn.
* Configuration 4: 1 group of allies leaves G-9 and heads north down the cliff at H-8. 6 enemies are waiting at H-7. 3 more enemies will spawn back at the start after some time. Allies will assist with Raubahn.
* The blue mage NPCs all have very low HP and can be solo'd easily. Immune to sleep.
* Raubahn spawns at the top of (I-6) in a group of blue mage NPCs.
* Next to Raubahn is a large pillar, the boss can easily be kited here while you pick off the BLU's.
* Raubahn, unlike the other BLUs, is not immune to sleep.
* Carby pull strategy WORKS GREAT.
* The Assault is won when Raubahn has been slain,approx. 3000 HP (2977). Killing him also depops remaining enemies.
* Raubahn hits DDs very hard, for approximately 300dmg a swing.
* The Rune of Release spawns at the starting point at (G-9).
* Raubahn can be carby-pulled, without aggroing the other BLUs, making it easy to kill him alone. (Take care with this strategy, because enemies aggro range is slight smaller than Assault range)
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