About: Defensive item   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a monster is generated, there is a chance that it will be given a defensive item in order to protect itself from hostile adventurers. This will happen if the monster's level equals or exceeds the roll of a d50. The following monster types are ineligible for defensive items: * Animals * Monsters with explosion attacks * Mindless monsters * Ghosts and shades * Kops In addition, regular soldiers have a 12/13 chance of missing out on the defensive item roll. If chosen to receive a defensive item, the monster selects and rolls a die according to its difficulty:

AttributesValues
rdfs:label
  • Defensive item
rdfs:comment
  • When a monster is generated, there is a chance that it will be given a defensive item in order to protect itself from hostile adventurers. This will happen if the monster's level equals or exceeds the roll of a d50. The following monster types are ineligible for defensive items: * Animals * Monsters with explosion attacks * Mindless monsters * Ghosts and shades * Kops In addition, regular soldiers have a 12/13 chance of missing out on the defensive item roll. If chosen to receive a defensive item, the monster selects and rolls a die according to its difficulty:
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dbkwik:nethack/pro...iPageUsesTemplate
abstract
  • When a monster is generated, there is a chance that it will be given a defensive item in order to protect itself from hostile adventurers. This will happen if the monster's level equals or exceeds the roll of a d50. The following monster types are ineligible for defensive items: * Animals * Monsters with explosion attacks * Mindless monsters * Ghosts and shades * Kops In addition, regular soldiers have a 12/13 chance of missing out on the defensive item roll. If chosen to receive a defensive item, the monster selects and rolls a die according to its difficulty: The result of this die roll is given by the following table:
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