rdfs:comment
| - Its Plasma Cannons do not have good tracking capabilities; it often has a hard time destroying really fast ground units, such as Land Scouts , and can take upwards of five shots sometimes to do so. Even units with medium speeds sometimes can avoid a shot due to the poor accuracy. Broadsword AA is really, really, really bad. With 3 Dps, and really low accuracy, it is rare for this gun to even kill a interceptor; even in large numbers, Broadswords can't do much to defend themselves from AA attack. This makes it essential to have air superiority or ASF escort along for the run.
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abstract
| - Its Plasma Cannons do not have good tracking capabilities; it often has a hard time destroying really fast ground units, such as Land Scouts , and can take upwards of five shots sometimes to do so. Even units with medium speeds sometimes can avoid a shot due to the poor accuracy. However the Broadsword really shines as a raider, thanks to insane Dps (True with Cybran gunship also). The Broadsword makes quick work of buildings and high-value targets, and comes with enough Hp to safely get back to repair. In large numbers, it truly becomes one of the most powerful forces in Supreme Commander; a group of 50 is able to destroy a GC in less than 6.7 seconds - That's firepower! The best part is that as long as you have air superiority, this group can be used over and over again, justifying their cost in only a few attack runs. Broadsword AA is really, really, really bad. With 3 Dps, and really low accuracy, it is rare for this gun to even kill a interceptor; even in large numbers, Broadswords can't do much to defend themselves from AA attack. This makes it essential to have air superiority or ASF escort along for the run. They can also be used for rush tactics; getting one up very early in the game can be a huge threat and can clear early-game battlefields.
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