About: Turning resolution is lowered when recording demos   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If a player is recording a demo under Vanilla Doom, the resolution with which they can turn the player is decreased. This is due to a limit in the Doom demo format. Internally Doom uses a 16-bit integer (two bytes) to store the turning movement. When playing network games, two bytes are transmitted, for example. However, the demo format uses a single byte to record the turning movement of the player. Because of this, the range of values that a player can turn each tic is substantially reduced.

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rdfs:label
  • Turning resolution is lowered when recording demos
rdfs:comment
  • If a player is recording a demo under Vanilla Doom, the resolution with which they can turn the player is decreased. This is due to a limit in the Doom demo format. Internally Doom uses a 16-bit integer (two bytes) to store the turning movement. When playing network games, two bytes are transmitted, for example. However, the demo format uses a single byte to record the turning movement of the player. Because of this, the range of values that a player can turn each tic is substantially reduced.
dcterms:subject
abstract
  • If a player is recording a demo under Vanilla Doom, the resolution with which they can turn the player is decreased. This is due to a limit in the Doom demo format. Internally Doom uses a 16-bit integer (two bytes) to store the turning movement. When playing network games, two bytes are transmitted, for example. However, the demo format uses a single byte to record the turning movement of the player. Because of this, the range of values that a player can turn each tic is substantially reduced. To cope with this limitation, the resolution when turning must be reduced when recording a demo; otherwise, the demo might become desynchronized when played back. Doom does this, but the effect is noticeable to experienced players (while aiming over a long distance, for example). Playing while recording a demo is arguably more difficult than playing normally, and this makes speedruns more difficult.
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